A multiplayer demonstration version of the Sandbox platform featuring the Pytheas universe. - Updated to 00012
Currently only supports Windows, Linux and Mac versions will follow once the game has been stabilized.
Version 0.12
A number of bugs have been corrected and a new editor has been added to the vehicle pads. It is not the full editor, but it is a vehicle creator designed to be used in real-time gameplay. This will allow objects to be created quickly and launched into combat.
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The kickstarter is almost over, a lot of support is still needed to make it a reality!
Kickstarter
Update Info: This versions includes a number of bug corrections as well as the early version of the real-time vpad editing mode. Pressing the "Build" button on the VPad will access the free-camera editor. Assign items with the number keys and scroll to select; Click to place. The save, load and draw plane features will be added soon. Numerous bugs have been corrected including some stability issues as well as object mis-placement after 3rd player and above joined.
The version has been updated to 00011.
Bug fixes include:
-Server crash on round end
-Load menu getting stuck after connection dropped by firewall
-Random crash on client vpad spawn
Kickstarter
Release Details
The multiplayer alpha demonstration has been released! This release features two simple maps that will help test a wide variety of the game's features in networked play. Both maps are using the "War Mode" game mode. This mode is team oriented and requires completion of map-specific objectives. The first map is a small naval battle with two opposing teams. The second, is a medium size island with several bases for you to experiment with various vehicle types and objective completion. This initial alpha will remain free while I work out the major bugs players encounter.
I will release bug fix patches during this stage. Better construction tools are in the works. In the current release, you can use the basic system by pressing the RELOAD key (defaulted to middle mouse) while any place-able object/material is selected.
Hosting a game will require additional steps to forward port 16114 until an NAT punchthrough server can be established. Additional Info *I frequently make changes to core engine features, so I apologize in advance for the inevitable bugs you encounter. I will work quickly to repair any issues the we may find.
Troubleshooting:
If the game does not run, open the DyVox.cfg in the exe folder are change the line "RTShaders=Yes" to"RTShaders=No".
For other issues, post the problem on the forums:
Forums
Crashes on launch, for me.