It has been a while... again. And we're sorry. You know how it's summer and the weather was really nice? And you know how we spend such nice days, don't you? Thats right! We're studying, sitting inside in the university library. Good times, but that's is not what you're interested in, is it? Fine, let's talk about the game, then.
Almost all features are implemented. There are only one or two more big features we want to see in the open beta, so now we can additionally focus on creating new content, as well as polishing the game. Of course, we're also fixing bugs and make the homepage layout more intuitive.
Among the new features are signs. They were something we wanted to implement for a long time now, and we finally got around to it. Signs give you another opportunity (together with room- and dungeonnames) to tell a story with your dungeon. Of course, if you prefer, you can also use them for jokes, if you think the prospect of the player being lost and trapped, surrounded by monsters, is good comedy.
And we're happy to say that we are currently running a very small "superprivate beta test" that should serve the purpose to eliminate the most cruel and awful bugs. After that's done, the next step will be to start the closed beta. We're not quite sure how many people will end up being involved, but the more interested people we know, the better! So we would be glad if you were willing to take part. You can email us at email@example.com if you're interested.
The way things are going right now, we think that this closed beta will start around the end of September.
Finally, here's a new video - a temple showing signs, as well as conveyer belts.
Or watch on YouTube!
Music by James Flamestar.
As always, we'd love to hear your thoughts and feedback!