Dungeon Deities is part Browser-game, part realtime Dungeon Crawler. Players traverse the Dungeons of other players, carefully avoiding traps and battling enemies in search for treasures, which they can then steal. Naturally, you store your loot in your own dungeons, so make sure they are safe!
Today, we're sharing some very exciting news: Dungeon Deities first "IndieDB Open Beta" is starting! That's right - you can register and start playing...
What's new with the game? We just started a new, private beta, and asked about 10 friends of ours to test (read: destroy) our game. They found a lot of...
As we get closer to Beta, our focus has shifted from new features to bugfixing. In these posts, we'll tell you about some of the changes we've made ...
Dungeon Deities is back and almost ready for its Beta release! Check out more details, and see a new video of our Tutorial! Let us know what you think!
We've added an Overworld to Dungeon Deities! Now, you can explore dangerous forests and more to try and find dungeons created by other players. Help NPCs...
What makes you traverse difficult and dangerous dungeons? Besides your love of adventure it is of course quests. Read about the quest system in Dungeon...
We need your help to decide on a new logo for Dungeon Deities. We posted three of our favorites. Let us know which one you like best. Or maybe you have...
In this news post, we look at how some dungeons made by our alpha testers back in 2011 look now with the new system.
It's been a while since we had our playable alpha released - and we've improved the game ever since. Check out this post to see what has changed in those...
A new beginning with a new homepage. Read about the redesign of our homepage and all the tools you used during the alpha.
It's been too long since our last update - apologies! Do you accept a news post with not one, but two videos - one of them a trailer - as an apology?
Signs allow you to tell the player everything from jokes to stories, and is just one of the things we've added - read what we've been up to! Also, there's...
More decorations, towers, and our thoughts on payment models
Dungeon Deities now features lasers for devious puzzles, the ability to curse those who annoyed you (totally justified, we're sure) and we provide conclusive...
Gather round the fireplace as we tell you more stories about the ancient, dark and sinister demons we summoned in order to get our game made. See horrific...
A new lighting system, weapons and gear working, we change our name (to, hopefully, not too much confusion), and a new website!
IndieDB-Editor's Choice award, Porting to a new engine, letters and gifts, and finally a T-Shirt-design you've been waiting for.
Welcome to the Editors Choice award for Indie of the Year 2011.
Our resident news reporter Violet has gotten herself a whole... TV Studio?!
It's time for another progress report on Dungeon Deities! News on the dungeon editor, athmospheric additions, and a video!
A bit more about elements and status ailments, more about new orbs, the monarch's throne room - and a video!
A few more thoughts on equipment and how those work. What elements there are and what they affect, and finally, another video!
With this post we want to introduce the Characters of Dungeon Deities. Additionally we added a little bonus video that shows a dungeon created by one...
Now that the alpha is over, we'll have to think what new features to add, and - perhaps even more importantly - exactly HOW to add them.
After two weeks of testing session we ended the Alpha-Test of Dungeon Deities last Sunday. This is what came out.
We reopened the registration for the Alphatest. New players may join to help us and enjoy the game. Just head over to our testing forums.
We're in the middle of alphatesting! It's great fun and very informative!
We've created and uploaded our first trailer. We're looking for testers - let us know if you want to try the game!
More progress: Orbs can now actually break and might get stolen, results of your dungeon-exploring now have consequences, and there's a news system. We...
We're getting closer to our first alpha testing session! Exciting times! New stuff regarding the connections between Server and client, as well as more...
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