The setting in the mod is based around a futuristic post-apocalyptic setting where the player
must fight to survive in a harsh wasteland.
+ This is only the demo version and it only consists of two fully playable, but only partially
completed levels. Many of the weapons still require a lot of touching up and have not been
finished either, but all in all, it's not overly noticable.
Level 1 Summary
+ Created by Tristan Graham
+ Description: You begin in an underground bunker that has been under attack and taken over.
Fighting your way out, you realize that the entrance has been bombed and has
caved in. Time to find an alternate exit and get
Title
+ Evil Incarnate (Demo)
Version
+ First Official Demo Release
Made For
+ Duke Nukem 3D Atomic Edition (1.4/1.5)
Authors
+ Kevin Scroggins (nitro glycerine) - nitro404@hotmail.com
+ Tristan Graham (Tridrake) - human_misanthropist@hotmail.com
Creation Time
+ 2 grueling weeks in December of 2007
Official Release Date
+ August 12, 2008
Description
+ The setting in the mod is based around a futuristic post-apocalyptic setting where the player
must fight to survive in a harsh wasteland.
+ This is only the demo version and it only consists of two fully playable, but only partially
completed levels. Many of the weapons still require a lot of touching up and have not been
finished either, but all in all, it's not overly noticable.
Level 1 Summary
+ Created by Tristan Graham
+ Description: You begin in an underground bunker that has been under attack and taken over.
Fighting your way out, you realize that the entrance has been bombed and has
caved in. Time to find an alternate exit and get outside!
Level 2 Summary
+ Created by Kevin Scroggins
+ Description: Once outside, you must now find your way to the armory to gear up and take back
the other bunker.
New Weapons
+ (2) Pistol = MP5
+ (3) Shotgun = New Shotgun (New artwork only)
+ (4) Chaingun = M60
+ (6) Pipebomb = Satchel Charge
+ (7) Shrinker/Expander = Pulserifle (Shrinker = Grenade Launcher / Expander = Rifle Rounds)
+ (8) Devastator = Dual Scorpions (New artwork only, incomplete - still fires rockets)
New Enemies
+ Predator = Artic Assault Soldier
+ Pig Cop = Elite Officer
Credits
+ Inspiration from "The Wastes", a Half-Life Mod - Planethalflife.com
+ Counter-Strike - Some artwork and sounds
+ Burzum - Music
+ Shotgun Artwork - Wolfenstein3d.co.uk
+ M60 – Sound from Firearms Half-Life Mod - Firearmsmod.com
+ Satchel Charge Sprite - Css.punkassfraggers.com
+ PulseRifle Model – ReggieDog - Peter@Ring98.freeserve.co.uk
+ Misc. Artwork & Sounds - Ultimate Weapons Patch v2.0 by Kenneth Finegan - Kfinegan@altavista.net
+ Various Models by Agent Orange – agentorange@reinders-folmer.demon.nl