Set forth on an epic journey with Double Happy - a pair of neo-pop edgy cute rabbits to overcome the entropic, all consuming power of the Infinite Sadness.
Challenge both your brain and your reflexes as you solve puzzles and complete action mini-games, unraveling the secrets of the Isles of the Ancients and discovering the corruption plaguing the lands.

Pharos is the first stop; a land of light now fallen to darkness. Will you help our manic heroes restore this land to its former splendour? Or will they be next on an Oolarkian menu...

The games take cues from other quirky comedic games such as Oddworld, Neverhood and Machinarium, creating a unique and contemporary spin on the old point and click adventure, with piques of trigger response action peppered throughout. In a game design twist, we’re extending an invitation to the community to conceptualize features of the game world through multiple creative competitions, giving artists an opportunity to have their designs featured throughout the game world.

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NOMINATED! NOM NOM.

We've been nominated, TWICE, in this year's South Australian Screen Awards!
The judges have put us forward for Best Web Series and Best Animation which is really awesome! Winners are announced on May 16th, so we'll keep you posted. If you haven't checked our webisodes out yet, you can do so on our YouTube channel!

In other news, we're still working hard on our EPOC; our proof of concept for game play in the Double Happy Universe.
Here's a shot of our menu buttons in their glowing glory!


And here's how the menu looks as a whole, sans text. There were a few motives here; we'd like to say the only reason there isn't any text is to make it multilingual, but you know...pretty pictures!
Can you tell what each of the buttons do?

We've also still been working on our cinematics - previously we've shared a frame from one of them (you can check it out HERE!) but with any sort of luck we're just about finished with the two made so far. They have been a long time in the making, but looking at them now it has definitely been worth it.

What considerations did you make in creating your menu? Any favourite game menus to share?

Cheers!
The DH Team

www.doublehappyrabbits.com
Double Happy Facebook
Double Happy Twitter

Backstage - Designing the Logo

Backstage - Designing the Logo

News 1 comment

It is often said that designing logos for your own projects or company is the hardest. Troy, our Art Director, talks about how we got to the Double Happy...

Backstage - 2D Character Assets and Emotions

Backstage - 2D Character Assets and Emotions

News 0 comments

Assets for animation can be tricky. Chris gives us a few examples of how the team developed the art to make the rabbits come alive.

Backstage with our Animators

Backstage with our Animators

News 4 comments

The Double Happy webisodes are bringing our game's heroes to life, but how are they animated? Lead animator Alex Graham takes us through the process.

Latest WIP Screens and a Sneak Peek

Latest WIP Screens and a Sneak Peek

News 4 comments

We've got some WIP shots of the first puzzles and game screens as well as a sneak peek at one of the first cinematics!

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Making Pink and Blue

Making Pink and Blue

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When you take your game to a convention, physically make your heroes. To scale. And let people play with them! (Works a treat. Trust us) Carly Wight tells...

Finding the Rabbits - Concept to Final Design

Finding the Rabbits - Concept to Final Design

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Illustrator Chris Green takes us through the design of our rabbit heroes Pink and Blue.

Comments
JRTessier
JRTessier

That's crazy and I like it ! Nice characters ;)
Great shorts, I hope you'll be able to keep the same energy with the game.

Reply Good karma Bad karma+3 votes
DoubleHappy Creator
DoubleHappy

Cheers! We like it too! :)
The webisodes are designed to give everyone a good idea of Pink and Blue's character - so it's really great to hear you're picking up on the energy.
Thanks!

Reply Good karma+2 votes
Guest
Guest

I hope the game comes out soon.

Will it all be in 3d or 2d?

Reply Good karma Bad karma+2 votes
DoubleHappy Creator
DoubleHappy

Hello!
The game is 3D, but with some 2D styled elements. We're working on a gameplay trailer to really show it all off - our Facebook and Twitter accounts (as well as here on Indie DB!) will be the best ways to keep up to date.
Facebook.com
Twitter.com
Thanks for touching base!

Reply Good karma+2 votes
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Double Happy Vs. The Infinite Sadness
Platforms
Windows
Developer
Monkeystack
Publisher
2xCubed
Engine
Unity
Contact
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Homepage
2xhappy.com
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Style
Genre
Adventure
Theme
Abstract
Players
Single Player
Project
Indie
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Latest tweets from @_doublehappy

RT @Monkeystack: Tx to @thedippaeffect @KotakuAU for the awesome wrap! Glad you liked our @indiegamesroom trailer! #gamedev #indiedev Ow.ly

Jun 21 2016

RT @jstewartsa: Our Great Friends @Monkeystack have done it again, brilliant work guys! #SimAust @SimCongress Theleadsouthaustralia.com.au

May 25 2016

RT @Official_GDC: For those watching at home, here is the full tribute to Satoru Iwata from the #GDCA #GDC16 #038;feature=youtu.be">Youtube.com

Mar 17 2016

RT @Monkeystack: @_DoubleHappy will be playble at the @indieexchange @Patreon Developer Showcase during #GDC16 #gamedev @indiedev T.co

Mar 3 2016

For never was a story of more woe than this of Juliet and her Romeo. T.co

Feb 3 2016

RT @jazzrozz: Just submitted my @FilmVictoria travel funding application for @Official_GDC. You have until Monday to submit yours! Film.vic.gov.au

Jan 15 2016

RT @CamRogersLegal: video games took over $46M on kickstarter last year Buff.ly and almost double that on tabletop games #gamedev

Jan 15 2016

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