When you take your game to a convention, physically make your heroes. To scale. And let people play with them! (Works a treat. Trust us) Carly Wight tells...
We've been nominated, TWICE, in this year's South Australian Screen Awards!
The judges have put us forward for Best Web Series and Best Animation which is really awesome! Winners are announced on May 16th, so we'll keep you posted. If you haven't checked our webisodes out yet, you can do so on our YouTube channel!
In other news, we're still working hard on our EPOC; our proof of concept for game play in the Double Happy Universe.
Here's a shot of our menu buttons in their glowing glory!
And here's how the menu looks as a whole, sans text. There were a few motives here; we'd like to say the only reason there isn't any text is to make it multilingual, but you know...pretty pictures!
Can you tell what each of the buttons do?
We've also still been working on our cinematics - previously we've shared a frame from one of them (you can check it out HERE!) but with any sort of luck we're just about finished with the two made so far. They have been a long time in the making, but looking at them now it has definitely been worth it.
What considerations did you make in creating your menu? Any favourite game menus to share?
Latest tweets from @_doublehappy
Apr 16 2015, 2:00am
Apr 12 2015, 11:58pm
Mar 22 2015, 8:15pm
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Feb 4 2015, 12:12am
Feb 3 2015, 11:05pm
RT @morganjaffit: Hand of Fate is GOLD! We'll be launching in mid Feb on XBox One, PS4, PC, Mac and Linux!
Feb 3 2015, 1:26am
RT @HamiltonSmith: Great visit to Monkeystack award winning animation studio & recipient of funding under the Gateway Business Program http…
Feb 3 2015, 12:56am
@Rx_Pixel SO MANY CONGRATULATIONS! :)
Jan 22 2015, 5:20pm