Let the Obsession begin. Again. This time, the entire forces of the netherworld have overrun Earth. To save her, you must descend into the stygian depths of Hell itself! Battle mightier, nastier, deadlier demons and monsters. Use more powerful weapons. Survive more mind-blowing explosions and more of the bloodiest, fiercest, most awesome blastfest ever! Play DOOM II solo, with two people over a modem, or with up to four players over a LAN (supporting IPX protocol). No matter which way you choose, get ready for adrenaline-pumping, action-packed excitement that's sure to give your heart a real workout.

Description

A set of 7 single player levels. Requires Gzdoom.

Preview
Demonic Citadel
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Greenkat
Greenkat - - 1 comments

Hi,
I've just played through the map set.

On the whole, I'm very impressed by this map set and had a blast playing through it.
The two things that your map set really excels at is LEVEL DESIGN and MONSTER Placement.

You have hit the nail on the head with the variation of encounters. Let me provide some anecdotes:
- Tap strafing through cramped corridors, while fireballs miss you by a pixel as you send buck shot hurling down the corridor? CHECK
- Circle strafing around large room with plenty of rockets to break up clusters of enemies whilst switching to the SSG to do a run up on a Baron? CHECK
- Running and gunning through mazes with a chain gun, desperately trying to find the way out? CHECK

There was never a dull moment in this map set. Every map had something new and fresh to offer.

The balance to this map set is on point. There is just something about a game (or a mod) when you aren't slamming your keyboard because there are too many damn hit scan soldiers or ******** archviles.
Every enemy encounter was balanced. When it came to the most difficult encounters in the map set, death felt like it was completely my fault.
It wasn't just balance, I love the imagination you had with monster
placement.
I especially loved the encounter in the last map where the player was locked in that square room with the open windows on each side. Then, a cluster of barons and knights would spawn in and fire and through the windows. I felt like a jumping bean, lol.

As far as downsides go, I only have one but major bugger.

The map set was anti climactic. The last map was too short and too easy. I was expecting (after all the brilliantly designed encounters) for a final encounter to blow me away.
I was a little disappointed when I reached the exit teleporter. This map set didn't give me much closure. You need a much better and harder final encounter then the one you served up at the end. This was the only element that negatively impacted my rating.

To conclude: 8/10. Solid job.

I played the map set with the following mods:
Project brutality
UDV visor with fog effects
PSX environment sounds
Dark ambient music

P.S Update your preview with a few more screen grabs.

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Skunkbear Author
Skunkbear - - 3 comments

Thanks for your review, it means a lot to me!

Really glad you enjoyed it. I see what you mean about the end of the last map being a bit anti-climactic, originally it was just meant to be the end of level 7 (out of 10 levels) rather than a final showdown. Still, I'll consider changing/extending it a bit.

I made this map set nearly a year ago now, and then didn't touch it for several months, so decided to release it in its current state as I wasn't sure whether I'd ever get round to completing it.

But now your review has inspired me to start working on it again and finish it!

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