Din's Curse is a single player and co-op multiplayer action RPG with 141 class combinations, infinite number of dynamically generated towns, real consequences, and a dynamic, evolving world. Din, champion of the gods, has cursed you into a second life of service because you selfishly squandered your first one while causing misfortune to those around you. To redeem yourself, you must impress Din by building a reputation for helping others. Travel the spacious western plains of Aleria and save desperate towns from the brink of annihilation. Until you're redeemed, you're doomed to wander the earth alone for all eternity.

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Another progress on the development of Din's Curse. We are now 2 weeks into beta.

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We are now two weeks into the beta of Din's Curse. So far I'm very happy. Everything seems to be going pretty good and most people seem to really like the game, not everyone, but that's expected.

The feedback that I have been getting on our forums, other gaming forums, and by email has been awesome. Actually there has been so much, it's a bit overwhelming. This is a good thing so please don't stop. I'm not able to post responses as much as I would like, but I've been reading everything and changing tons of things based on the feedback.

Today, I released our 4th patch. In those four patches, I have made 309 changes. Well over half of those are changes directly from gamer feedback. There are still many changes coming that I haven't gotten to though. Right now my todo list has 241 items on it. One of these days I will get this back down to zero.

A quick sales note, so far this is our fastest selling game ever. I'm really hoping it stays this way. :) If it doesn't, I might start taking some contracting work, which would slow down Soldak development. :( The sales so far is actually interesting to me. On one hand we don't have a finished product, just a beta, and not even a demo yet. Yet the beta is selling quicker than our previous two games. This is kind of strange. On the other hand, we have an established fan base, we've talked a lot more about this game than probably both our other games combined, and I'm still convinced this is our best game ever. So it's strange and not a big surprise at the same time.

So where does that leave us? Well right now I would say we will have at least two more weeks of beta, a bunch of patches to come, and one of these days an actual demo and a final game. And by final, I mean the patches might slow down, not really final. :)

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n0way
n0way - - 107 comments

Lovin' it :) Hope Din's Curse will sell great, I'm considering buying it myself.

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