A New Tactical RPG Coming in February 2018

500 years after the waters rose, humanity is dying and only your team of mercs can find out what is trying to bring mankind to extinction. Find cover and attack enemies but be careful because every move is critical if you want to keep your team alive.

Depth of Extinction is a retro style turn based tactics game with rogue-like and RPG elements. We've heard it described as a combination of FTL and XCom with a dash of RPG for good measure.

  • Turn based, tactical gameplay
  • Procedurally generated undersea habitats to explore
  • Perma-Death!
  • Tons of weapons, armor and items to find
  • Many character skills to unlock based on stats and chosen class

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Finally! Build 37 is here. Save files *should* be compatible but for best experience, i would start a new game.

The biggest (and maybe most interesting change) are the new “Platform” environments. These battles take place on the surface of the ocean on top of the remains of some ruined facilities. These should make for some different combat situations as the levels are laid out in a completely different way than the current interior levels and will require different tactics in order to succeed.

Interested in following along with the game’s development?

Buy a discounted First Access key here on itch! (includes a Steam key!)


Platform missions are on the remains of old and ruined facilities that have been retrofitted as homes. Some may have secrets to find!

Camera controls have also been tweaked, especially the right click and drag camera movement (try it or reverse it in settings!). We also reversed the drag direction since I am assured that the old “reverse” drag is what most people consider the regular drag. I guess I’m not most people. I also realized that screen shake had been disabled prior to this build, so that’s back and improved (from before?). Also, a bug that did not actually give full control of the camera to the player when the “manual control” setting was enables has now been fixed. I hope.

A new faction makes an appearance in this build: Pirate! Argh! Avast! Swashbuckle! You’ll have sub to sub combat when things go south in a Pirate encounter. These should be a fun change of pace as they are short and only require you to eliminate the enemies for now. We have some more things planned for pirates in a future build.


Pirate missions are short and sweet

“Mini Boss” missions will now appear on your map and give you a bit of an extra challenge (if you want it). These missions (and the regular Boss missions) now take place in a special Arena style map that is not procedurally generated and has no Fog of War. Just beat the boss and get the heck out of there.

Some “cinematic” style text has been added to the beginning of the Boss and Pirate missions. Our long term plan is to replace all the spoken dialog in the game with this style of text. It just makes more sense from a budget perspective than voice over. We’ve got a lot of plans to make this a nice system to help develop the characters and give each one a specific personality.

Smaller Changes in Build 37:

  • Refactored how missions get created/allocated to make them less random such that you won’t see a lot of the same mission type in a given area.
  • Each interior station you visit will now have a more distinct theme related to the original purpose that the creators gave it. We call this the “facility” type. Some facilities we have in this build are the Computing Station, Medical Facility and the Robot Assembly area.
  • The cover that you see in facilities now has some connection to the enemy faction living there
  • UI work to update the loading screen and some of the modals to have a better style and more cohesion between them

Cover Formations

Some of the new cover formations you will see in different types of facilities


Raiders don't have the best living conditions

Build 37 Bug fixes

  • A lot of soft locks should be resolved now
  • Some camera bugs
  • Skill bugs (like enemies using covering fire on themselves)
  • Weapon Bugs (notably the grenades not damaging cover)
  • Boss not spawning on final level

What’s coming next in Build 38?

We’ll make a blog post next week about the major Character Class Refactoring we have been planning for a few months now. We’ve got 8 different main classes planned out, plus there will be 4 enemy faction classes that can be unlocked. It’s possible not all of the character classes will make the cut and at least 1 or 2 will have to be unlocked.

We’ll be working on another set of new maps and some more Facility types to keep things interesting. Farms and Power generation are the plan for facilities and some new “cramped” interior spaces for the maps.

Another big change will be that the text encounter outcomes will start affecting the missions. This feels like another good future blog post topic. Picture events like “It’s a trap!” resulting in your characters being deep in an enemy installation and having to get back to the sub. For larger teams, we might even split you up, increasing the challenge.

We will also be looking for some volunteers to help us test out new Steam specific stuff like Achievements and Cloud saves. Keep an eye out for an email!

Bonus video

A long form video of a battle in the new platform environments

Depth of Extinction Build 36: New AI, Updated Effects and Tactical Polish

Depth of Extinction Build 36: New AI, Updated Effects and Tactical Polish


We've got a ton of good stuff in the Build 36 DevLog for this tactical, turn based, roguelite! Read on to find out more about the new AI and tactical...

Tactical Roguelike RPG is updated and releases more keys

Tactical Roguelike RPG is updated and releases more keys


We are releasing Build 35 and 100 more keys to the First Access for Depth of Extinction on itch.io today. This build greatly improves the visual quality...

Depth of Extinction Part of the First Ever Indie MEGASHOW

Depth of Extinction Part of the First Ever Indie MEGASHOW


We’re very excited over here at HOF Studios to announce that Depth of Extinction is part of the lineup of the first ever Indie MEGASHOW put on by the...

Depth of Extinction LIVE on Steam Greenlight

Depth of Extinction LIVE on Steam Greenlight

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The turn-based, tactical RPG/roguelike Depth of Extinction is now live on Steam Greenlight and we need your vote.

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Depth of Extinction
Windows, Mac, Linux
Developer & Publisher
HOF Studios
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Single Player

Latest tweets from @depthextinction

Check out this cool new #roguelike #rpg Rogue Empire on Steam Early Access! Looks like a pretty cool #indiegame! Thndr.me

Jan 19 2018

We've got a new DevLog up on @itchio for your reading pleasure. This one goes deep on our new Character Class refac… T.co

Jan 17 2018

New classes are in progress! Working on the UI warning messages when you equip a "Non Class" weapon. #gamedevT.co

Jan 16 2018

Nice write up by @gamingonlinux about DOE! Glad you liked it and we have a few more surprises to add before we rele… T.co

Jan 15 2018

Last chance to buy DOE at only 14.99 on @itchio ! Who will get the last copy? We'll make more keys available soon… T.co

Jan 14 2018

RT @IndieDB: Turn-based tactical RPG/roguelike @depthextinction adds new environments and new pirate encounters… T.co

Jan 14 2018

RT @alchemiccutie: Pretty light sources are now working at night time :) #ScreenshotSaturday #alchemiccutie #gamedev T.co

Jan 13 2018

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