2D Side-Scrolling Turn-Based SHMUP. An 80's arcade shmup mixed with modern tactical turn based interface. Read More...

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Demo and Kickstarter

The much anticipated Kickstarter is now LIVE! You can download the pre-alpha demo from the Kickstarter page itself.

Also remember to vote for us on Greenlight!

Catch Up With The Updates

There have been some public updates along with the Kickstarter.

Watch Some New Videos

Firstly the Kickstarter video itself...

And there's also a newer mini trailer...

Shows, shows, shows!

We've been very, very busy taking Mighty Tactical Shooter out to UK shows. The public response has been great, and we learned a lot about what does and doesn't work in the game.

In the press!

We've had some great press coverage, but this Rock, Paper, Shotgun article is the highlight!

Dev Blog - Crush, Respawn, Engineer

Dev Blog - Crush, Respawn, Engineer

1 year ago News 2 comments

A quick update about progress on the game. Crushers, checkpoints and respawn, the UI, gravity weapon timeouts, camera shake, fixing the intro, object...

New Website, Demo for January, more Screenshots

New Website, Demo for January, more Screenshots

1 year ago News 0 comments

Newly revamped website which we'll be keeping up to date with progress. A demo in late January, to help with the planned Kickstarter. Some new screenshots...

Mighty Tactical Shooter now on Greenlight

Mighty Tactical Shooter now on Greenlight

2 years ago News 0 comments

Ever wondered what an 80's style arcade SHUMP would be like if it were turn based? Well, our 2D Turn Based Tactical SHMUP is now on Greenlight and looking...

Steam Greenlight and Kickstarter coming soon!

Steam Greenlight and Kickstarter coming soon!

2 years ago News 0 comments

We're beavering away on setting up our Steam Greenlight and Kickstarter.

Post comment Comments
yupfrank Jul 14 2014 says:

GAU Studios preview of the awesome Mighty Tactical Shooter Youtube.com

+1 vote     reply to comment
Guest Dec 1 2013 says:

This comment is currently awaiting admin approval, join now to view.

themightygit Creator
themightygit Jan 4 2014 replied:

Sorry for the slow reply. IndieDB doesn't alert me to new messages.

I don't yet know if it'll work on an IPod Touch 3gn - I haven't got to the stage of optimising for mobile yet. After the desktop release I'll most likely do Tablets next. And if that goes ok, then onto mobile.

The game is written in Unity - how well do other Unity games work on your iPod Touch 3gn?

+1 vote   reply to comment
masamuneto Jan 18 2014 replied:

I can to give you an answer. Unity games don't work fine because iPod Touch 3G don't have enough RAM. The only one is the iPod Touch 5, because it's the same spec than iPhone 4S .

+1 vote     reply to comment
vfabien21 Oct 3 2013 says:

That game looks fun !
One suggestion : to have a better view of time in trajectories, dots could change color depending on how far in time they are.
You know that your missile will intercept an ennemy when both trajectories share the same color where they meet each other.

+1 vote     reply to comment
themightygit Creator
themightygit Jan 4 2014 replied:

Good idea. How do I know? Coz it's on my list of things to try out on the Alpha testers! :D

I'm a little concerned that the extra colours (or shading) will make things look too messy. So I was thinking I may just put a discrete little icon at the crossing point if it thinks they'll hit.

I'm looking forward to exploring it, but until the Demo and Kickstarter are sorted out it'll have to wait on the TODO list.

+2 votes   reply to comment
more-badass Oct 1 2013 says:

Holy crap, this looks awesome. Saw your game on Greenlight, voted, followed, favorited!

When are you planning to start your Kickstarter? I run a small indie gaming blog, would definitely do an article and spread the word on Reddit and NeoGAF

+1 vote     reply to comment
themightygit Creator
themightygit Oct 3 2013 replied:

Hi, thanks for the kind words! I hope to get the Kickstarter off the ground before mid October.

Without community coverage indie games would have a tough time getting the word out, so your offer of more coverage is music to my ears! Thank you. If you have any questions for the article then ping them to me on twitter @TheMightyGit

+1 vote   reply to comment
more-badass Oct 3 2013 replied:

I love the tactical interface, looks very intuitive and visually cool. I'll probably wait for the Kickstarter to go live before posting anything so I can have the campaign link in my post about the game. Hope you're doing well on Greenlight and yeah I'm already following both your Twitter accounts :)


+1 vote     reply to comment
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Mighty Tactical Shooter
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Sock Thuggery
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Latest tweets from @sockthuggery

Nov 23 2015

@Bilouze_ @TheMightyGit I'd *love* to, but Sony's developer contract is 55 pages of one sided nonsense :( If they simplify it I'll rethink

Nov 21 2015

RT @jjc_uk: I've never had a user interface named after me before. I... I'm not crying, I've just got some nanodust in my eye T.co

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