2D Side-Scrolling Turn-Based SHMUP

An 80's arcade shmup mixed with modern tactical turn based interface






Tactical
Plan out your movements and attacks in detail with an ultra-modern tactical UI.

Gravity
Bend the paths of incoming enemies with gravity wells and lassos.

Old Skool
Looks like a SHMUP right out of an 80's arcade. In stunning 320x240 huggable pixels.

Physics
Adds a pinch of dynamism to proceedings.

Weapons
Nothing you won't have seen before... used in peculiar ways.

Story
A strange tale of vengeance and a lot of repair...

Side-kicks
AI Buddies play an integral part in the gameplay and story.

Bosses
Leave your reflexes at home. For the bosses you'll need to wear your best planning hat.

Tunes
Original music by NOYJ.



Now on Greenlight, come show us your support!

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Blog RSS Feed Report abuse Latest News: Demo and Kickstarter now LIVE for Mighty Tactical Shooter

1 comment by themightygit on Jul 9th, 2014

Demo and Kickstarter

The much anticipated Kickstarter is now LIVE! You can download the pre-alpha demo from the Kickstarter page itself.



Also remember to vote for us on Greenlight!



Catch Up With The Updates

There have been some public updates along with the Kickstarter.


Watch Some New Videos

Firstly the Kickstarter video itself...

And there's also a newer mini trailer...


Shows, shows, shows!

We've been very, very busy taking Mighty Tactical Shooter out to UK shows. The public response has been great, and we learned a lot about what does and doesn't work in the game.



In the press!

We've had some great press coverage, but this Rock, Paper, Shotgun article is the highlight!

Media RSS Feed Latest Video
Post comment Comments
yupfrank
yupfrank Jul 14 2014, 12:24pm says:

GAU Studios preview of the awesome Mighty Tactical Shooter Youtube.com

+1 vote     reply to comment
Guest
Guest Dec 1 2013, 6:01pm says:

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themightygit
themightygit Jan 4 2014, 11:24am replied:

Sorry for the slow reply. IndieDB doesn't alert me to new messages.

I don't yet know if it'll work on an IPod Touch 3gn - I haven't got to the stage of optimising for mobile yet. After the desktop release I'll most likely do Tablets next. And if that goes ok, then onto mobile.

The game is written in Unity - how well do other Unity games work on your iPod Touch 3gn?

+1 vote     reply to comment
masamuneto
masamuneto Jan 18 2014, 1:00pm replied:

I can to give you an answer. Unity games don't work fine because iPod Touch 3G don't have enough RAM. The only one is the iPod Touch 5, because it's the same spec than iPhone 4S .

+1 vote     reply to comment
vfabien21
vfabien21 Oct 3 2013, 11:50am says:

That game looks fun !
One suggestion : to have a better view of time in trajectories, dots could change color depending on how far in time they are.
You know that your missile will intercept an ennemy when both trajectories share the same color where they meet each other.

+1 vote     reply to comment
themightygit
themightygit Jan 4 2014, 11:30am replied:

Good idea. How do I know? Coz it's on my list of things to try out on the Alpha testers! :D

I'm a little concerned that the extra colours (or shading) will make things look too messy. So I was thinking I may just put a discrete little icon at the crossing point if it thinks they'll hit.

I'm looking forward to exploring it, but until the Demo and Kickstarter are sorted out it'll have to wait on the TODO list.

+2 votes     reply to comment
more-badass
more-badass Oct 1 2013, 8:09am says:

Holy crap, this looks awesome. Saw your game on Greenlight, voted, followed, favorited!

When are you planning to start your Kickstarter? I run a small indie gaming blog, would definitely do an article and spread the word on Reddit and NeoGAF
Indiegameenthusiast.blogspot.com

+1 vote     reply to comment
themightygit
themightygit Oct 3 2013, 3:36am replied:

Hi, thanks for the kind words! I hope to get the Kickstarter off the ground before mid October.

Without community coverage indie games would have a tough time getting the word out, so your offer of more coverage is music to my ears! Thank you. If you have any questions for the article then ping them to me on twitter @TheMightyGit

+1 vote     reply to comment
more-badass
more-badass Oct 3 2013, 3:44am replied:

I love the tactical interface, looks very intuitive and visually cool. I'll probably wait for the Kickstarter to go live before posting anything so I can have the campaign link in my post about the game. Hope you're doing well on Greenlight and yeah I'm already following both your Twitter accounts :)

@IG_Enthusiast

+1 vote     reply to comment
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Mighty Tactical Shooter
Developer & Publisher
Sock Thuggery
Engine
Unity
Contact
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Official Page
Sockthuggery.com
Release Date
TBD
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Style
Genre
Turn Based Tactics
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Latest tweets from @sockthuggery

RT @TheMightyGit: Missed the first public update about #MightyTacticalShooter's KS funded progress? T.co

8hours 19mins ago

Boss Fight then Seamless Replay and Movie Creation T.co #MightyTacticalShooter #indiegames #gamedev

Sep 27 2014, 10:43am

Monthly Progress Update 1 T.co #MightyTacticalShooter #indiegames #gamedev

Sep 27 2014, 10:28am

Main Weapon Toggle T.co #MightyTacticalShooter #indiegames #gamedev T.co

Sep 25 2014, 7:43am

Weapon Cancelling T.co #MightyTacticalShooter #indiegames #gamedev T.co

Sep 25 2014, 6:43am

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