DOOM (2016)
First Person ShooterYou’ve come here for a reason. The Union Aerospace Corporation’s massive research facility on Mars is overwhelmed by fierce and powerful demons, and...
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deORBIT is a non-linear, non-combat first person puzzle with some rogue like elements and a slight horror vibe. You wake up in a semi-destroyed space colony, power is out, oxygen is running low and you must make your way out by smashing, repairing, discovering alternate paths and improvising on the spot. No two playthroughs will be the same! Four story lines are intertwined but it is only up to you to discover what brought you here, and only up to you to get out alive.
Organic: Every solution is the right solution!
Challenging: Navigate, repair, survive an extremely complex environment filled with tools that can help you, and paths that can doom you.
No hand holding: The tutorial will tell you everything you need to know, but after that you are on your own.
Just right: 3 difficulty modes, each changing the game drastically.
Physics based smoke and destruction on ALL platforms from HD3000 , R9 280x to gtx 980.You can adjust the FOV without opening a menu.
No mouse acceleration or smoothing.
It is FPS unlocked so 30, 144 or 900, it's up to you.
The HUD in surround/eyefinity stays in the center of the screen.
Reduced HUD mode for more immerse experience.
Free updates, forever!
System Requirements
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New update coming in a week or so will add a lot of small improvements.
Cheers!
Check out the new guide I made it will explain a lot and has no spoilers.
Steamcommunity.com
Cheers!
Update 104 is live, check it out it has a lot of your requests covered !
Fixed crowbars material; Better looking window material; Updated deORBIT to UnrealEngine 4.9 which has experimental DX12 support, 4.10 should provide Full DX12 support and deORBIT will have it.
User suggestions that made it in: Hacking minigame now doesn't discharge when you look away, instead it resumes discharging regardless of player behaviour, to resume hacking you have to look at it; Added a window grit slider in gameplay options; Added the ability to pickup notes and store them in a database (only for easy and medium difficulties). Press escape there is a Database option now.
Cheers!
Thank you guys for buying the game full price, it DOES matter and it DOES help!
Hey guys and gals,
don't be afraid to post suggestions in the Community Hub on Steam! I will gladly improve the game so everyone can get the best experience possible.
Cheers!
Hey guys, deORBIT is now available for purchase on steam! It has come a long, long way from the first trailers but it is now it's own and unique experience. Thank you all for the support and I hope to see you soon playing, posting lets plays and figuring the secrets that lie in the deepest parts of space!
Can't wait!! xD
Wow, those Inception like effects look really cool! Are there going to be colors too?
I liked this project on Greenlight already.
It's great that you pulled it from there because you think that it doesn't have the right quality yet.
It shows that you want to make a genuinely good game, and aren't just in for the quick buck.
Keep it up! :D