The near future' A future that has been swamped by war' Two titanic armies, a terror collective and a decadent coalition, fight for control of the world's oil supply' In a world dependant on fuel, where black gold has become worth more than yellow, it is certainly worth more than men's lives' On battlegrounds across the world, commanders send men to death or glory' You are now one of these commanders, and it is upon your decisions that men's lives now depend' Gain a victory and you will be hailed a great hero, suffer defeat and your grave will be unmarked and forgotten' History is written by the victors'
The Electronic Liberation Front, the team behind Defeat in Detail 2, are proud to announce the work that has been going on behind the scenes to redesign...
It gives me great pleasure to announce the release of the first public beta of Defeat in Detail 2. You can get it here.
Ok guys, sorry about the death of all the recent pictures, but I'm sure you know that's not my fault. We're hoping to get a whole new load...
I've started work on adding fog-of-war/undiscovered terrain/whatever you want to call it to DiD2. There are a couple of pictures in the gallery that...
After seeing how good DiD2 looks in DarkPlaces (see the gallery), we've decided to make DiD2 a standalone game, using the DarkPlaces engine. This...
Got some new screenoes for y'all today of Harb's new map in progress, The Boulevard Of Broken Dreams (sic). These shots are from Darkplaces...
Hey Bambinos. I got a new set of screenshots for you to dribble over, of a battle between me and the computer on Harb's new map, After The Fall...
We recently came up with a new idea to add to the mod; special characters. These will be units assigned to you for special missions in campiagn mode...
Big news guys! DiD2 is going Kommercial!!!!!!1111!!11 Just kidding! (phew) Actually, we've got a bit done on it lately, improving the skirmish AI...
Just a quick update to say that I've added a couple of new screenshots of two new maps, 'Gelderland' and 'Desert Twilight'. These were made by me rather...
Sorry I've been away for so long, Uni sucks! I've added five new pictures to the image gallery, including the new scout bike in one of them... I've not...
Since my last post, quite a lot has been added. New features include: 6 new units harvesters/resources buying units enhanced the graphical button menu...
Work is back underway on DiD 2 after a severe hiatus. Latest features include: Mouse Pointer control with different pointers for different tasks Circular...