Dark Salvation is about a woman named Talia who is possessed with an object called the Spirit Crystal. Her parents released the Lucafix demon through one of their cult meetings and she has been pulled into the Underworld to purge it of evil. Experience fast paced, old school FPS action at its scariest. Face multiple monsters within dozens of indoor, outdoor and underground levels. Wield a deadly arsenal of weaponry in which Talia can cast magic spells from each weapon.

Report article RSS Feed Dark Salvation Has Gone Gold And Ready For Purchase

We are pleased to let everyone know that our Dark Salvation for Windows PC has gone gold and is now available for purchase. What we have done is provide two options in how to obtain the game. One by mail order and the other via online digital distribution.

Posted by MangledEyeStudios on Jul 27th, 2009

Dark Salvation Has Gone Gold And Ready For Purchase!




Dark Salvation Screenshots Dark Salvation Screenshots Dark Salvation Screenshots Dark Salvation Screenshots

We are pleased to let everyone know that our Dark Salvation for Windows PC has gone gold and is now available for purchase. What we have done is provide two options in how to obtain the game. One by mail order and the other via online digital distribution.

The Limited Unrated Dual-Disc edition which comes with the game on DVD, extras and an audio soundtrack on CD. Once these are gone only the Digital Download version will be available. Being limited edition they are numbered and can be signed by available developers by request.
$24.99

The online Digital Download version (1.3GB) which only contains the game itself. This can be purchased from one of the leaders in digital game downloads Direct2Drive.
$14.95


This is a small bit of history about the creation of Dark Salvation.

Dark Salvation was conjured up from scratch by Thearrel 'Kiltron' McKinney back in 1999 right after Quake 3: Arena's commercial release. It originally started out as a nameless mod which was going to be an extra Tier for Quake 3: Arena. That idea/work eventually got scrapped in favor of a more botlike/single player experience with random bots. This was also eventually scrapped as well in favor of a final rendition of a full on Single Player game. I ended up landing a job in the game industry in 2001 and at that point the game had to be put on hold until I got used to a real developers environment. I was able to start working on the project again down the road, more ideas came and more ideas got tossed and so on and so forth.

I left in 2004 to pursue working on this title with my complete development attention while working odd and end jobs to support its development. I contracted a number of developers/musicians to do various tasks such as programming, art, soundtrack, etc. all of which were only temporary. We're now here in 2009 and the game is finally done and ready for everyone to play.

Was it a struggle? Yes creating this game in my home office has been the biggest struggle of my life mentally, physically and financially but it has been an experience that has helped me grow as a developer and forced me to learn skills I did not have prior. Some days I felt like saying fuck it and just give up when things weren't working for days. Sometimes I would even cry cause things would break, wouldn't work as supposed to, pull my hair out etc. etc. It all came with development and the stress was really high but in the end it turned out due to persistence, a passion for games and to see them through to the end.

Something else that was hard for me to deal with was the passing away of Jessica Eastwood. She is the woman who portrays the main character Talia in this game. She passed away during the end development stages of the game and our thoughts and prayers go out to her family. She was extremely excited to be a part of this project yet she never got to see how it turned out. RIP!

It doesn't end here though, I'm giving my full support to maintain this game and make sure we squash any bugs we may have overlooked that anyone out there finds. Our focus for now will be working on releasing a patch for any known bugs as well as an SDK and source code so people can create maps and mods for the game.

We're also looking into making available a port for MAC and Linux. Thanks to everyone for their support. There's more down the road.

Post comment Comments
Trestkon
Trestkon Jul 28 2009, 1:08am says:

Wow, that's quite the story. Congratulations for sticking with it and finishing your project, I look forward to checking it out!

+5 votes     reply to comment
AlCool
AlCool Jul 28 2009, 2:03am says:

I have to say it looks rather interesting. Might have to check that one out.

+6 votes     reply to comment
Daystranger
Daystranger Jul 28 2009, 4:09am says:

Well, that reasonable price for an indie game.
But this dark gory setting is not for me.

+4 votes     reply to comment
sbnewsom
sbnewsom Jul 28 2009, 5:31pm replied:

Yeah, but its quite funny that you have a Rorschach avatar and then say this game is too gory. How sad.

-3 votes     reply to comment
rettichschnidi
rettichschnidi Jul 28 2009, 4:24am says:

+1 for a Linuxversion (datafiles to use with e.g. ioquake3 would be fine for me) + CD for the Linuxversion would be amazing

+4 votes     reply to comment
MangledEyeStudios
MangledEyeStudios Jul 29 2009, 4:58pm replied:

This would not work with ioquake3. Dark Salvation couldn't be run using anything defaulting to Q3A.

+1 vote     reply to comment
enzolt
enzolt Jul 28 2009, 4:27am says:

you guys should release this in steam and the other big name distros. you'll get more advertisement that way.

+5 votes     reply to comment
AlCool
AlCool Jul 28 2009, 4:02pm replied:

Yes because all game devs want less money.

This is a specialized genre. One that steam lacks the community of. They will do just fine once they find the right crowd.

+2 votes     reply to comment
ExecutorTassadar
ExecutorTassadar Aug 3 2009, 7:46am replied:

I think a Steam release would open this game up to people who wouldn't even think about buying this in the first place, because of never having heard about it.
In what way does that reduce revenue?

+1 vote     reply to comment
DaveTheFreak
DaveTheFreak Jul 28 2009, 5:22am says:

Best wishies for finally finishing this game, cannot wait to play my preordered version. Still the question is, where you gonna sell it to those who want the digital version.

+4 votes     reply to comment
myles
myles Jul 28 2009, 5:27am says:

Congrats :)

+4 votes     reply to comment
Esoj
Esoj Jul 28 2009, 6:15am says:

I would have considered going for the cd version but I live outside of the US and the shipping just puts the price up a bit too far than I can afford for something like this. The digital version though works out a lot better for me so will be ordering that later this week. congrats on finally finishing the game though I have been watching this for awhile now good to see it coming out.

+4 votes     reply to comment
Mars_3K
Mars_3K Jul 28 2009, 8:06am says:

'Gratz.

+3 votes     reply to comment
pvt.Johnson
pvt.Johnson Jul 28 2009, 10:17am says:

Interesting story, a mac port would make this an instant buy for me for sure :]

+2 votes     reply to comment
boredgamer
boredgamer Jul 28 2009, 10:48am says:

You definitely need to get this on Steam or Impulse.

-1 votes     reply to comment
MrTambourineMan
MrTambourineMan Jul 28 2009, 10:54am says:

You should release a demo, many people (including me) like to try before they buy. Congrats on release.

+5 votes     reply to comment
treat
treat Jul 28 2009, 1:01pm says:

It looks original and interesting enough to warrant the lowered movement speed, but I still hope there's bunny hopping.

+3 votes     reply to comment
DukeNico
DukeNico Jul 28 2009, 1:11pm says:

Bought the limited edition :)

+3 votes     reply to comment
sauerfreak
sauerfreak Jul 28 2009, 1:52pm says:

Ahahahaa, will have to check this one out. :D Congrats on the final project, you did well! ;)
RIP Jessica -- The sudden passing of anyone is hard to take.

+3 votes     reply to comment
EmotionalRobot
EmotionalRobot Jul 28 2009, 2:06pm says:

Great to see more indie games coming to the market place...
Hard work and dedication man
good stuff

bet this feels pretty damn good... having a huge weight lifted eh :)

+3 votes     reply to comment
TheHappyFriar
TheHappyFriar Jul 28 2009, 7:08pm says:

reminds me of what Quake was said to be, before it was actually developed. :) Nice! (I've been playing for two days... mine arrived early!)

+1 vote     reply to comment
Kasplatt
Kasplatt Jul 28 2009, 7:10pm says:

oh this should make its way to steam, would definitely buy it

+1 vote     reply to comment
razorb
razorb Jul 28 2009, 7:14pm says:

yea congrats guys \o/

+1 vote     reply to comment
teknikal-vision
teknikal-vision Aug 4 2009, 7:23am says:

this game looks mighty sweet. definately want to get my hands on it one day

+1 vote     reply to comment
MattColes
MattColes Aug 5 2009, 12:39am says:

ordered my copy on dvd. congrats on finishing a game :D No minor accomplishment!

+1 vote     reply to comment
MangledEyeStudios
MangledEyeStudios Sep 8 2009, 2:14pm says:

The Dark Salvation digital download can now be purchased through Direct2Drive for only $14.95. D2D is a very fast and reliable service.

+1 vote     reply to comment
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Dark Salvation
Platform
Windows
Engine
id Tech 3
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Official Page
Mangledeye.com
Release Date
Released Jul 28, 2009
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