Explore the secluded region of Ashan, where fearless orcs, wild goblins, dreadful undead, elusive trolls, gigantic dragons and many other creatures stunning in both size and depravity. This is a new and darker side of the legendary universe of Might and Magic, where the forces of evil are stronger and more cunning than ever.
Adds Collector's weapons, New Game Plus, and alternate NPC voices. An excellent Addon by Ryan.
Unlimited Edition mod - Adds Collector's weapons, New Game Plus, and alternate NPC voices
Hey all.
This is a project I've been working on for the Steam version of Dark Messiah.
Unlimited Edition is a mod intended to restore features previously restricted to Limited Edition. It also includes a few more features which are listed below:
New Game Plus lets you replay the game from the start with all your skills and equipment, including your holy weapons or special ability or both (if you make strategic choices in-game).
New in 1.2:
Version 1.3 adds a subtle decal to the first map to visually confirm the mod is installed correctly. It also swaps positions of the holy sword and staff to prevent an issue when equipping shields.
Version 1.4 adds support for two add-ons: Freeze Damage and New Zoom. See below for download links.
Some screenshots: Imgur.com I.imgur.com
This mod doesn't require Limited Edition to work because the assets for the Collector's weapons are prepackaged with all versions of the game. Feel free to share any feedback and/or issues you experience here.
Special thanks to 5hmmoe for donating.
DownloadUnlimited Edition:
Dropbox.com
Unlimited Edition with most mini-mods (includes everything except Regen Binds, Free Inv Swap and Normal Health)
Dropbox.com
Guide
Unlimited Edition mod A Guide for Dark Messiah of Might & Magic
Some user-requested features have been made into separate mini-mods. Unlimited Edition can work with all of them:
Information:
Installing the mod:
1. Extract the entire .7z archive into your Dark Messiah directory:
"Steam\steamapps\common\Dark Messiah Might and Magic Single Player"
Answer yes to all merge/overwrite prompts.
2. Launch Dark Messiah and play.
NOTE: Save files made prior to installing the mod won't display the mod's
changes until a new level is reached.
To verify the mod has been installed correctly, you can either type
"unlimitededition" into the console in-game or start a new game and look
for the Unlimited Edition decal in the first alcove on the right.
Useful information:
* The Collector's weapons are available in this mod even without the
Limited Edition version of the game.
* The player can safely use their special ability in New Game Plus mode
around friendly characters until the point of the game where they
originally receive the special ability.
* It's possible for the player to have access to both the special ability
and special weapons by strategically varying the chosen game ending.
Options:
The pop-ups from the original Limited Edition that notify the player of the
presence of a Collector's weapon have been disabled. If you would like to
re-enable them, you can enter the following console command while in-game:
global_set mm_collector_notify 1
The command should be executed in a map prior to the one with the first
Collector's weapon. It only needs to be entered once and doesn't require
sv_cheats.
Known Issues:
* Very rarely, the player can become unable to equip spells (excluding the
instant-use ones: Dark Vision, Heal, and Sanctuary). The cause of this bug
is currently unknown and the only resolution is to load a save made prior to
the bug.
* The player can become permanently stuck in their special ability or be
unable to inflict damage if they repeatedly toggle their special ability
during scripted scenes (e.g. when the player first meets Leanna outside
Menelag's house). This bug exists in vanilla but there aren't many
scripted scenes in the game after the point where the player unlocks
their special ability. Load a save from before the bug occurred to fix it.
* The rope bow can disappear from the player's inventory when playing in
New Game Plus mode. This will only happen if the player starts New Game
Plus with a save that was created before the mod was installed. To fix,
either start a new game and play until the end or spawn in a rope bow
with the cheat "give weapon_arxcrossbowrope" when the bow is removed from
your inventory.
* Swapping to the extra inventory while knocked down by a Cyclopes will
crash the game.
* Swapping to the extra inventory when a Cyclopes has grabbed you will
cause you to get stuck in its hand.
* Swapping to the extra inventory on a rope or ladder will cause the player
to let go and fall.
* Quest items are stuck in the inventory that was active when they were
picked up.
* Keys and quest items can only be used if they're in the active inventory.
* A special item that's not normally meant to be visible can be seen in
the extra inventory. This item should not be dropped.
* The player may have problems using their special ability when they
acquire it. This seems to be caused by which inventory the player has
selected at the time it is given. A fix is to type "fixinv" in the
console and then equip an item from the inventory belt.
Changelog:
Version 1.4 - May 29, 2016
--------------------------
Added support for zoom anywhere mini-mod.
Added support for Freeze spell damage mini-mod.
Version 1.3 - May 2, 2016
-------------------------
Swapped places of the holy sword and staff to avoid issues with shields.
Added a decal to the Prologue map to visually indicate the mod is working.
- The decal is in the first alcove on the right when the player spawns,
near the bottom of the wall.
Added a console command "unlimitededition" for mod version info.
Version 1.2 - April 30, 2016
----------------------------
Added New Game Plus reward: extra inventory.
- A separate backpack and belt area.
- Requires a bind set from console: Ex: "bind b swapinv"
- Belt slots 6 and 7 are used for auto-equipping when swapping
inventories (Configurable in cfg/game.cfg; edit OnSwapInv).
- Has some known issues listed below.
Added a difficulty selection area to the credits map.
Added a new Endurance difficulty available from credits map:
- NPCs have double their Hardcore health.
- NPCs attacks are the same as Hard skill level.
- Not balanced. Intended for players that find the game too easy with
end game equipment.
Fixed missing ballista explosion sounds.
Version 1.1 - March 22, 2016
----------------------------
Added a New Game Plus mode that is accessible from the credits map.
Added alternate enemy voices to NPCs throughout the game.
Added alternate in-game dialog for specter statue meeting/seeing Sareth in special ability.
Added sound effects for completing a sword to all forges.
Fixed potions/food items stacking past the 20 item limit.
Fixed missing sounds when telling Leanna to stop following the player.
And other minor level fixes.
Version 1.0 - February 5, 2016
------------------------------
Added Collector's weapons.
Uninstalling the mod:
1. Go to "Steam\steamapps\common\Dark Messiah Might and Magic Single Player"
2. (Automatic) Run ue-uinstall.bat and follow the on-screen prompts.
OR
2. (Manual) Delete the unlimitededition folder.
Next, edit mm\gameinfo.txt using Notepad and remove the line
that says "Game unlimitededition".
Average
101 vote submitted.
Thanks for the great mod.
Since you fixed the goblin attack range bug, I was wondering if you could fix some of the other bugs with enemy attacks.
Orcs (including Aratrok) can pick you up and throw you away, after which they will sometimes perform a follow-up attack with their sword while you are prone. But neither the throw nor the follow-up sword attack do any damage. Only when you stand up, can they deal damage to you. This is clearly a bug, and a pretty major one.
Fix: Make both the throw and the follow-up sword attack deal damage, similar to cyclops throw and follow-up attack, but less damaging obviously.
The Bone Dragon has 4 attacks. Its lightning breath, tail swipe and claw attack work fine. But it also has a pounce move where it swoops down from the sky and lands on top of the player. The problem is that this does nothing. Clearly bugged. You can directly compare it to the non-undead Pao-Kai you encounter right before the final dungeon, which has the same attack, and it does deal damage.
Fix: Make the pounce attack deal damage. This should work like the same attack of the regular pao-kai.