Developed by a single developer and using a custom made game engine, Dangerous Rays is a single player indie open world first person shooter with some survival components inspired by the S.T.A.L.K.E.R* and Half Life* game series. The game feature extensive modding capabilities with a complete set of modding tools directly integrated into the game.

Dangerous Rays is currently in early access and we need your support to be able to continue the development and make the best game possible. The game is going to be released on and Steam in the future.

Please visit our official website for more information:

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Hello everyone,

In this big dev diary i’m going to summarize what has been done for Dangerous Rays since the beginning of this year.

  • Future Release On

First you might be glad to know that the new Alpha 18 version of the game should be ready for a release this Fall on the platform. The Steam version is still planned but it will be released first on so the players can help me with their feedback so I can fix the most important issues and be able to prepare a clean and polished version for a Steam release later on. You can track the global progress on the roadmap page.

Please note that every current owner of the game will receive a (and Steam later on) game key so they can add the game on for free.

  • Engine Improvements

I have done a huge amount of engine improvements. General rendering optimizations, stability improvements, physics engine improvements, Physically Based Rendering improvements, new UI system… The engine is now almost stable and feature complete for a first public release. You can take a look at this wiki page to see the new engine features.

  • Modding Tools

Modding tools are in a very good shape now. Model editor, model/texture converters, texture editor… almost everything is ready. Thanks to the new UI system I am able to design and improve tools much faster than before. I will gradually update the game wiki with the documentation of every tools that will be shipped with the Alpha 18 version. So once Alpha 18 update will be released the modding documentation will be already very complete.

A new entity editor has been made so modders can design complex and dynamic objects (entities) to be spawned in the world/map editor.

  • Water Rendering Improvements

I have improved the water look and performance as you can see on those images it support realtime reflections of the surrounding world instead of static cubemap reflections used in Alpha 17.

  • Terrain Shader Improvements

The terrain shader has received some love. It does now support more texture layers and the tiling effect is greatly reduced as you can see on the image below with the comparison before and after the shader code improvements. The rendering has been optimized so now the terrain take less GPU time to render.

  • New Particle Engine And Editor

I have made a new particle system inside the engine. Complex particle modifiers are now supported (custom gravity, wind effects, vortex effects…) along with other cool improvements. Also you can use the particle editor to make some new particle effects mods for the game.

  • New Sound Engine and FMOD Studio Integration

I have coded a new sound engine for the game based on the FMOD technology. The “FMOD Studio” tool is integrated inside the engine so it can be used to design complex and cool audio effects for the game. This tool can be downloaded for free by modders so they can add new sounds or improve existing ones in the future. Expect a big boost in audio quality for Dangerous Rays. Speed of sound, occlusion, reverb simulation is 100% dynamic as you can hear in those videos. Making everything dynamic and avoid baked/pre-made stuff is very important for me.

  • World Editor Improvements

The world/map editor has been improved with new UI elements, new transform gizmo, grid snapping support, terrain alignment support… It’s actually now quite fun and easy to design new zones for the game and I am quite exited to see how modders will use this to make some cool stuff. Some improvements still need to be made but everything is already perfectly usable in the current state.

  • Vegetation And Texture Painting Support

Terrain vegetation and texture painting is now coded. In the world editor you can paint vegetation and texture on the terrain very easily. Millions of trees / bushes / rocks can be painted over the terrain. Vegetation instances are also automatically updated when you change the terrain relief with the “raise/lower” terrain brush tool.

  • Vegetation Improvements

Speaking of vegetation. Trees/Bushes rendering and modeling techniques have been greatly improved. Trees can now have some roots, their trunks can sway according to the wind and they are much more efficient in terms of polygons count and LODS so the rendering performance is better and the trees look nicer. Some cool new feature are planned (especially for the destruction…) and will be revealed soon.

  • Gameplay Elements

Finally I was able to start the coding of the core gameplay elements of Dangerous Rays. My goal is to replicate the gameplay features present in the Alpha 17 version (replicated but greatly improved) for the Alpha 18 release on Then and only after that, many new gameplay feature never seen in the old Alpha 17 version will be added. So far I have coded the player movements, health and interaction system, the dynamic sky/weather system, the food items, player hands animations and some minor other elements. A lot of work is left and will be done during this Summer.

  • Your Support Is Needed !

Our Patreon page is launched and so far we are receiving a great support. You can give a great help/boost to the game development for just 1$ or 5$ (or more) per months.

Starting from 1$ subscription you get access to:

  • Access to Patreon page private blog posts that contain some exclusive content like screenshots or videos of future game updates.
  • A supporter special role on our official Discord server so you can clearly show that you support the game.
  • Access to the “Supporter Club” channel on our Discord server. In this channel you can discuss more frequently and more closely with OldSnake the creator and Dangerous Rays and share your ideas/suggestions, ask some questions, view some exclusive screenshots…
  • Access to special events like private chat sessions with OldSnake and other special goodies.

The subscription can be cancelled at any moment so no risk for you ! This is for now the best way to help the game !

Please visit the Patreon page for more information:

See you soon for another dev diary and do not hesitate to promote the game to your friends or on social networks/forums. The success of the game is depending of your support in the coming months.

Thank you !

OldSnake, Dangerous Rays main developper.

Dangerous Rays new website, discord server and Patreon page !

Dangerous Rays new website, discord server and Patreon page !


Dangerous Rays now have a brand new website ! Everything has been remade from scratch and we are now using a much better website architecture than the...

[DEV DIARY 30] Progress Report

[DEV DIARY 30] Progress Report

News 2 comments

First (and a bit late), Happy New Year ! 2017 will be the year of Dangerous Rays Alpha 18 version release and things are going very well regarding the...

[DEV DIARY 29] Progress Report

[DEV DIARY 29] Progress Report

News 1 comment

Hello hello ! Time for a new dev diary and this one is quite big.

[DEV DIARY 27] Progress Report

[DEV DIARY 27] Progress Report

News 1 comment

What has been made this week ? Tools tools tools ! This is very important for modding capabilities and for me as I use those tools myself.

Comments  (0 - 10 of 61)

Is this still being worked on?

Reply Good karma Bad karma+2 votes
LonelyBitsGames Creator

Yes it's still under heavy development, check out our last article :)

Reply Good karma+1 vote

Don't worry it is actually, in the beginning of the month Oldsnake the lead dev , posted that he was away cause he moved in a new house and have a lot of businness to take care of , he is back on track and they would be a new dev diary soon !

Reply Good karma Bad karma+2 votes

In House build engine? Well done!

Reply Good karma Bad karma+3 votes

I recently bought this game and am downloading it currently.

I just wanted to tell you that your website says the game is 8 USD.
When buying the product at 12.99 EU the conversion rate totaled 16 USD.

Perhaps you should think about changing your website to avoid any more confusion?

Reply Good karma Bad karma+3 votes
LonelyBitsGames Creator

Sorry for this ! The USD price was not updated correctly after the end of christmas sales. It is fixed now, thank for your report.

Reply Good karma+4 votes

I installed both versions 16 and 17 and upon starting the game I get a notice window and it prompts me to press and key to continue but it wont close no matter what key I press.

Reply Good karma Bad karma+3 votes

I ended up playing the game through the alternative .exes and when I try to generate a world it crashes around 2 minutes in generating things.

Reply Good karma Bad karma+2 votes
LonelyBitsGames Creator

Please contact and i will provide support. Thank you.

Reply Good karma+3 votes

I'm happy to say that I did fix it myself.
I ran it as admin and it fixed it.

Reply Good karma Bad karma+3 votes
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Latest tweets from @lonelybitsgames

Dangerous Rays Alpha 17b update is released ! Details here: #dangerousrays

May 22 2018

Dangerous Rays is now available back for purchase for $12.99 ! #dangerousrays

May 21 2018

RT @OldSnake22: Finished my work on the Alpha 17b update for the prototype version for Dangerous Rays. It should be released soon.…

May 14 2018

RT @OldSnake22: Working on Alpha 17b update for the prototype version of Dangerous Rays this week end ! You can join the game Disco…

May 11 2018

RT @OldSnake22: Currently doing some polishing on the "Content Browser" editor tool for Dangerous Rays. Really easy and nice to use…

May 10 2018

RT @OldSnake22: Writing a bit of modding documentation each week on Dangerous Rays wiki. Sooner is better than later !…

May 7 2018

Dangerous Rays is back on track ! Please RT, share the news to everyone, visit the game website at…

May 7 2018

RT @OldSnake22: Listening Command And Conquer Red Alert OST while coding is actually pretty nice !

May 7 2018

[Dev Diary 34] Progress Report news via @indiedb #gamedev #indiedev #indiegame

May 6 2018

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