Danger Alliance: Battles... Think it over, roll the words around on your tongue a little...
Sounds camp, you say? Well that's just how they named things in the '50s, goddamn it! Don't look at us and question the likelihood of an alliance that throws around strong words like danger, it just IS, okay? Sure, the DA universe might not be the '50s you remember (or at least remember reading about) but we wrote the thing and we choose how much authenticity is included.
Now that's out of the way, let's look at the most important part of the title ': Battles'. That's what we really want to tell you about; the outlandishly cartoonish 3D violence and brain-taxing tactical strategy that is the core of the game. Our favourite description so far has been "...yeah, it's like chess. But y'know, with rocket launchers."
DA: Battles is, to put it as clearly as we can, a 3D, turn-based, squad tactics game. Quick, shoot down to the bottom and check out the screenshots to get an idea of what that means. Are you back? Good. Let's move on to the dot points:
- Mini campaign where you fight against a supernatural foe.
- Six unique units, each with highly individual strengths and weaknesses
- Six finely crafted battlegrounds to master
- Play each battleground in either Elimination mode or Strategic Victory mode
- Hotseat multiplayer, play your friends on the same device!
- Three AI difficulty levels
If we haven't yet convinced you, let us dangle this further carrot. Danger Alliance will expand beyond Battles, with plans to introduce a single player campaign and further multiplayer capabilities as well as extra content, battlegrounds and characters with future versions. So help us help you, the more copies of DA: Battles we sell, the shinier our updates will be!