Cubed Commander is a voxel-based, procedurally generated, turn-based strategy game (and deep breath) being developed for PC and to be published on Valve’s Steam digital store. You will play the role of a Commander in charge of growing and managing an elite Army with a base constructed from an abandoned Oil Facility in the middle of the Ocean. Your goal as a Cubed Commander is to grow and upgrade your Base by recruiting Staff, carrying out missions for Private individuals and training, feeding, supporting, endangering and disciplining your Soldiers and of course constructing new platforms and researching new Kick-ass tech and weapons. Not to mention, researching new technologies to make your Army a force to be reckoned with on the Battlefield! Think X-Com mixed with Metal Gear Solid Peacewalker and Advance Wars, all blended together with a creamy layer of procedural generation and perma-death mechanics (don't get too attached to those aging soldiers).
Hi, Everyone! Here are some new screenshots from our current work on the Staff management side of OuterBase in Cubed Commander!
We will be posting a new article soon explaining Staff management and other aspects and uses for
Fat Mouse is not as overweight and small as his codename may suggest!
These screens should give you all an idea of what is to come with Staff Mangement in Cubed Commander. Stay tuned for a new article detailing the functionality of the Staff management options in your OuterBase soon!
Over and Out!
This article will explain some of the Base Building Options available to Players in Cubed Commander. Warning! Puns and Easter Eggs a plenty...
This is the first of our Cubed Commander Dev Diary Posts! Today we will focus on our new Saboteur Units and their abilities during Missions. The Saboteur...
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