Inspired by Minecraft, Zelda, Secret of Mana, Monster Hunter, Diablo, World of Warcraft and many more. My aim was to create an infinite, colorful, procedurally generated world, full of adventures, monsters, and mysteries. The result is Cube World, a voxel-based role-playing game.

Tutorial Changing Models
Cube World

Tutorial Changing Models

Jul 17, 2013 Cube World Model Replacements Basic props modelling 2 comments

This is a tutorial on how to create/edit models for Cube World and how to make this visible in game.

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Cube World
Platforms
Windows, Mac
Developer & Publisher
Picroma
Engine
Custom Built
Contact
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Official Page
Picroma.com
Release Date
Released Jul 2, 2013
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Tutorial Categories
 - Props Modelling
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