Inspired by Minecraft, Zelda, Secret of Mana, Monster Hunter, Diablo, World of Warcraft and many more. My aim was to create an infinite, colorful, procedurally generated world, full of adventures, monsters, and mysteries. The result is Cube World, a voxel-based role-playing game.

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Tutorial Changing Models

Tutorial Changing Models

Cube World Model Replacements Props Modelling 2 comments

This is a tutorial on how to create/edit models for Cube World and how to make this visible in game.