Europe is in turmoil. The lands are fragmented into petty fiefs, the emperor struggles with the Pope, and the Holy Father declares that all those who go to liberate the Holy Land will be freed of their sins. Now is the time for greatness.
I found that this games mixture of political turmoil and conquest were extremely fun, especially to a Political Science major. Players who are expecting to take over the world will be surprised to learn just how hard this task is when you try to rule over a large group of separate and diverse peoples, many of whom have long standing grudges and won't accept anyone that isn't of their religion.
Among the numerous Paradox strategy game series', this one certainly isn't lacking in the content department. Character creation allows you to do what you will with any given starting character, from making ugly weak dwarfs to brilliant strong madmen. Count to Emperor; you can take many positions and generally do a great deal from any of them. However, that's about as far as my praise goes.
This game most shortly put is an offense to whatever senses of logic I poses. It confounds me so to no end, as I have struggled to find any enjoyment in this game beyond being a subjugate duke or king below another person in multiplayer and for extremely limited periods of time. The sheer massive lists of persons throughout the world to suffer is only one among many of my problems with this game that exemplify the core problem of this game: tedium.
Your own family will constantly complain or try to kill you if you refuse to give them half of your personal titles. In some parts of the world, random armies of holy warriors from one cult or the other will invade you relentlessly unless you do so first. The passing-on of titles from one heir to the next is nigh unintelligible. Buildings are essentially pointless to invest in, when you could just spend that money on mercenaries that are generally lead by their own badass commanders. Technology is pretty much pointless outside of anything that expands the number of titles you can hold or those that curry the favor of your lessers. War is simply a numbers game, if you have a few thousand more men than your enemy you win; unless you do something incredibly stupid like crossing the Gibraltar or between Ireland & Britain. Generally really, the UI is abysmal and finding or doing anything is a chore on top of all of the above.
If you're attentive and can find entertainment in stabbing the same king of the same country in the face long enough to become emperor of the universe or love clicking on diplomacy windows all day, you may well find