For billions of years empires rose to greatness. Each fell to the Creeper till none remained. Now all hope appears lost. Who will stand against the Creeper? Experience this extreme and massive expansion of the Creeper World franchise. Nothing will ever be the same... Massive maps, custom units scripting, terraforming, Gravatars? Can you handle the challenge? Features include: Unique game play featuring an enemy that flows over the map, thermodynamic physics based play, billions of total missions, story arc with insane and unique enemies, built-in map editor, scripting!

Post news Report content RSS feed Creeper World 3 Launched

After two years of development and hundreds of alpha/beta builds, Creeper World 3 has launched.

Posted by virgilw on Oct 16th, 2013

Creeper World 3: Arc Eternal

After many countless weeks and months of development, Creeper World 3 has launched. The third game in the Creeper World series marks a switch to the Unity platform as well as large increases in scale, performance, and features.

Creeper World 3 returns to the top down perspective of the first game. Terraforming, AntiCreeper, variable size and shape maps, many more units, titan units, an improved upgrade model, built in map editor, scripting support. These are some of the enhancements and features added.

This screenshot shows the return to the top down perspective:

Top Down View in CW3

All of the additions and enhancements made to the core game play create a title that still remains true to the original core element of the Creeper World series; players battle a fluid like enemy that expands and flows over the terrain.

The Creeper World games remain unique in this core RTS game play element. The focus on a physics controlled fluid enemy allow for the natural emergence of tactical and strategic concepts without the necessity for artificial A.I scripting. Supply lines, flanking, territorial control, high ground, up hill assaults, behind the line operations... all of these tactical aspects emerge naturally from the simulation.

This screenshot shows a medium size map that is round. A magnetar orbits the map creating a pull on the Creeper during game play.

Round Map in CW3

This shot shows a piece of a very large map with multiple battle fronts.

Large Battle in CW3

Lastly, this is the launch trailer showing shots from various missions.

More info is available at

Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Creeper World 3: Arc Eternal
Windows, Mac
Developer & Publisher
Knuckle Cracker
Send Message
Release date
Released Oct 4, 2013
Game watch
Start tracking
Post news
Related Games
Creeper World 3: Arc Eternal
Creeper World 3: Arc Eternal Real Time Strategy
Related Engines
Unity Commercial Released 2005
Related Groups
Knuckle Cracker
Knuckle Cracker Developer & Publisher