Critical Point: Incursion is a standalone game created with Epic Games' Unreal Development Kit. Incursion is a semi-realistic, arcade-like first-person shooter combining tactical gameplay with arcade-style speed.Utilising a wide variety of modern weaponry and set in fantastically rendered locations, the Mercenaries and Special Forces meet at a critical point! In a rush-based mode as seen in first-person shooters such as CoD4, Battlefield 3, Counter Strike and TO:AoT, teams are given level-specific objectives in round-based scenarios! CP:I is aimed at a large player base, offering a huge platform for competitive clan and league play, allowing individuals to shine and capture their glory regardless of how many hours they have played. It accentuates skill vs luck, aiming vs spraying, etc. We differ from the competition by having no unlockables, no RPG's, claymores, tanks, jets or other vehicles. Just PURE infantry combat action!!

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Media RSS Feed Report media St. George: Fly Through Video
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PytoX Oct 26 2010, 10:17am says:

processing :o

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Swaggletooth Oct 26 2010, 10:59am says:

The camera moved too fast to really take in the scenery :/

Wheres the map meant to be set?

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a2ny Author
a2ny Oct 26 2010, 11:12am says:

The video is just a flyby, it does what it says.. if you want to admire the assets in more detail, check out some of the pictures I just uploaded in the media screenshot area.

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werty2517 Oct 27 2010, 12:11am says:

xD This looks bloody brilliant :)

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a2ny Author
a2ny Nov 10 2010, 2:50am says:

Next time we aim on showing some ingame footage, but first we need to polish off our models and animations

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Adhering to what the community has all been waiting for... a much anticipated actual in-game video content!
It may not show the full playability, hud, menus and weapons handling however this does give you a great inside perspective of our game environment, which are crammed with magnificently crafted models and textures plus an array of sounds and music to put your mind and soul into the battlefield!


Video Details
Oct 26th, 2010
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