Critical Point: Incursion is a standalone game created with Epic Games' Unreal Development Kit. Incursion is a semi-realistic, arcade-like first-person shooter combining tactical gameplay with arcade-style speed.Utilising a wide variety of modern weaponry and set in fantastically rendered locations, the Mercenaries and Special Forces meet at a critical point! In a rush-based mode as seen in first-person shooters such as CoD4, Battlefield 3, Counter Strike and TO:AoT, teams are given level-specific objectives in round-based scenarios! CP:I is aimed at a large player base, offering a huge platform for competitive clan and league play, allowing individuals to shine and capture their glory regardless of how many hours they have played. It accentuates skill vs luck, aiming vs spraying, etc. We differ from the competition by having no unlockables, no RPG's, claymores, tanks, jets or other vehicles. Just PURE infantry combat action!!

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Boom, HEADSHOT!
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PytoX
PytoX Aug 20 2012, 2:47pm says:

nice map look 10x better than cod lol

+3 votes     reply to comment
adfjkndjklnhdfs
adfjkndjklnhdfs Aug 20 2012, 10:07pm replied:

10? thats a little low, perhaps, 10,000?

+3 votes     reply to comment
adfjkndjklnhdfs
adfjkndjklnhdfs Sep 11 2012, 6:55pm replied:

hmm, negative karma, looks like we got some little cod queers in here.

+5 votes     reply to comment
bobsam
bobsam Aug 20 2012, 4:25pm says:

The beginning of the stock its too low poly, I mean come on this is the Unreal Engine...

+5 votes     reply to comment
a2ny
a2ny Aug 20 2012, 5:09pm says:

We are getting it altered, we wanted to cut down the polys to try and optimise this for a network/ internet game! none of us want ping spikes or laggyness.

none the less, we shall make the changes and try to loose the polys elsewhere :)

+1 vote     reply to comment
ShrikeGFX
ShrikeGFX Aug 20 2012, 10:33pm replied:

Polycount affects internet performance ? Your renders look very good, and I expected really great first person models, but this is very dissapointing. We are 2012, your game is not released yet, and all the best weapons you see (BF3 COD MOH) were created 2-3 years ago. Yours are created right now and need to set new standards. FPS is all about the love to weapons, and you gotta bring that. Reducing the polycount on such a sub-par level from those great base meshes just hurts inside, and the eyes.

I dont want to bash you, I only tell you at my best knowledge. There are enough shooters with way too low poly weapons, and you certainly dont win anyone about your weapons in a weapon centric genre, with people loving weapons playing your game. Nobody gets hurt at all having 4k polys more on screen. Its like 1 enemy mesh without code background is more on your screen. Do you really think it is worth crippling the most important graphical element in the whole game, to a couple of polys while you certainly dont need to ?

+3 votes     reply to comment
ShrikeGFX
ShrikeGFX Aug 20 2012, 10:39pm replied:

save"

+1 vote     reply to comment
a2ny
a2ny Aug 21 2012, 3:44am replied:

Didnt I already post it was being fixed?

"none the less, we shall make the changes and try to loose the polys elsewhere :) "

Secondly, one weapon being a bit blocky at the back doesn't mean our weapons are all LOW POLY.
I take it you didn't check any of the other weapon UDK renders posted here?

Otherwise check our media page:
Criticalpointgame.com

As i said, the back of the stock is being altered. The extra polys wont kill gameplay :-) Now please keep your hair on.

+1 vote     reply to comment
ShrikeGFX
ShrikeGFX Aug 21 2012, 10:07am replied:

Im just trying to give critique in a way Id like to get it myself. Saying something is great dosnt help any artist. Also, I ofc have seen the others aswell, and by the nature of those models its less obvious to notice it, the sniper and mossberg have a more simple shape. I just wish you the best and hope you can do something with my input. Feel free to delete my comment now.

+2 votes     reply to comment
a2ny
a2ny Aug 21 2012, 11:58am replied:

the comments are always taken onboard, we appreciate all feedback, especially constructive crititism like yours.
It helps to improve, the fans are our judges ultimately.

The appropriate steps have been made to improve these weapons, including the latest ones just added today - for the nades that have some smoothing groups.

Further changes are being made on the SIG and UMP too.

+2 votes     reply to comment
Krej
Krej Aug 20 2012, 5:48pm says:

remove the scope bet you'd save loads

0 votes     reply to comment
a2ny
a2ny Aug 21 2012, 3:45am replied:

sure... but then we wouldn't have a scope to look down to at range would we :D

+1 vote     reply to comment
Mr.John
Mr.John Aug 20 2012, 6:37pm says:

Who's your animator? Id really like you to post some animation videos. Far too little developers do that.

+1 vote     reply to comment
a2ny
a2ny Aug 21 2012, 3:45am replied:

Yes your right, far too little do that, since it's alot of work.
We will try to get you some videos in the next month or so, but no promises.

+1 vote     reply to comment
mathys
mathys Aug 24 2012, 4:30pm says:

Reminds me of the winter missions in CoD/CoD2. Very nice!

+1 vote     reply to comment
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Description

Here are a few wall paper pictures of our KAR SR-25 inaction, these are ingame sshots!

Further details on our (pending) news post here:
Moddb.com

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Date
Aug 20th, 2012
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a2ny
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