Contact is a free open source game (for PC, linux, Mac) being developed on the spring engine. The game focuses on real time squad sized tactics for competitive and coop multiplayer games.

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Just an update for those who have been anticipating the next release.

Posted by bobthedino on Feb 12th, 2011

Just an update for those who have been anticipating the next release.

Here's what I have been working on for the next release:

-Bug fixes for unit animations
-Bug fixes for unit hit boxes
-Bug fix for both "Demolition" game modes
-Added heavy vehicles (tanks, artillery, air defense)
-Added an air sortie system (thanks to s44 team) so air missions can be called in (recon UAV, cruise missile strike, bombing run, gunship)
-Added an optional kill streak reward system (works with air sortie rewards)
-Added more map icons for vehicles and specialty units
-Added a ammunition supply container for resupplying vehicles
-Added capture the flag game mode (thanks to fat_controller and knorke) and wavy flag shader made by JK

Some idea of what is still on the to do list for:

-fixes to recon infantry's recon ability to reveal map los instead of being unable to fire and move
-implement a "Nuke it from Orbit" game mode (which behaves like king of the hill and is inspired by the half life 1 multiplayer map 'crossfire')
-create shield generators
-add a scoreboard for flags captured and rounds won
-Finish some Skirmish (small scale battles) map concepts

Some things that I am still debating for the next release:

-create an installer for game module and engine
-finish some skirmish maps to release with the installer
-Raider game mode (win by damage in time allotted round)
-per category gear spawn frequency controller
-annoying (but optional) kill streak sound bit player (think Unreal series)

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SeanHeron Feb 16 2011 says:

Sounds like you've been pretty busy - just the way I know you :D. I'm also digging what I hear - both on new features, and things your contemplating doing!

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Contact Real Time Strategy
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Spring GPL Released 2005