Conscript is a psp/pc game using the source engine and a heavily modified quake engine that takes place in an alternate half-life 2 universe, through the eyes of a conscript.

Report content RSS feed Update 16- Mega update 2

Here's the new content packed update we promised, new models, maps, and a new engine! enjoy

Posted by on

Be warned, this is very picture(content) heavy:

First off, I would like to make it clear about our new plans. The PSP version of conscript will not
be the same as the PC version, it will not have all of the enemies,features, and levels of the pc
version. In fact, it will be using quake mdl and the quake C code. It will have psp-exclusive
survival and coop maps, smart bots, and a bunch of multiplayer game modes. It will be named
conscript:survival or something, name still pending.

The PC version is now using a nearly-build from scratch engine developed by kieron, it is similar
to how goldsrc runs, infact you can even run half life 1 as a mod off of it, very impressive. You
can see some of these features in the video below. A few to name are hl1 mdl, half-life 2 like water
shaders, most hl1 entities coded in by-hand, an awesome particle system, and much more. We have upped
our limits, instead of the max being 1000 tris, we are going for 3000 tris, animations will be much
longer, idle animations, etc., less limitations for all.

Anything Half-life 1 or Half-life 2 content you see is temporary. All entities, weapons, etc. are coded by kieron.

We are moving away from using any beta content, many sounds have been remade, models, etc.
The only thing we may still use are a few heavily edited WC maps, but even those will be very limited in number.

Juniez has switched from mapping to modeling and texturing, and he has been doing a great job of it!
We have the OICW and the Spas 12 remade, with more soon to come. All of the v_models will be remade
in time. Both models are mirrored in-game. We are trying to keep the weapon models under 1.5k tris, minus the hands.

The new OICW(ignore the right image, 512 will be used):

oicw - the texturing

The new spas12:

finished render yeah

New hand model by colossal dragon:

new hands

New Sniper model by yams,WIP(will have scope ofc):

Sniper pics WIP
Sniper pics WIP
Sniper pics WIP
Sniper pics WIP

We also have lower poly models for the psp survival made, by orange_tomato:

PSP survival models
PSP survival models
PSP survival models
PSP survival models
^combine sniper

Our mapper instant mix made a new DM map named velocity, a Rapid-core reimagining for the fans of the original half life map:

new pics
new pics
new pics
new pics
new pics
new pics
new pics
new pics
new pics
more map pics
more map pics
more map pics
more map pics
more map pics

We are looking for the following:

1.mappers-can work with hammer 3.5, we have support for most hl1 entities.

2.modelers- can make character models, enemies, etc.

3.C++ coders, can work with visual studio 6

4.Animators- Can animate character models, with animation blending(think hl1 player model)

5.Texture artists- ability to make character/map textures.

Hope you enjoyed the update, we will be having much more updates and gameplay videos soon for you guys.

Post comment Comments
TheGreatGonzo
TheGreatGonzo

Wow, you uploaded this really early in the morning for me :O

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dr_mabuse1981
dr_mabuse1981

Nice update ;)

Post some PSP screenshots when its ready :)

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biodude Author
biodude

I have a surprise to show for the psp version, an exclusive :)

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Silver_Centurion
Silver_Centurion

That map is the Best, no not the map, you all who are making this mod are the best!

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Jukki
Jukki

mod? I think you mean inde gae now XD

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thekolokolone
thekolokolone

Wow, its gettin better and better. I think now it looks better than goldsrc... :) And you got some freakin awesome models there!

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Kokumotsu
Kokumotsu

wow those are some awesome maps

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WildMint
WildMint

Wow....These maps look like from Source engine ! good work !

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thonglover
thonglover

*looks at map screenshots* *then looks at water* Oh hell no! This is no longer a quake mod.

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|Nano|
|Nano|

You can thank refractive water for that. xD

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Midnightmare
Midnightmare

the maps are beautiful! soooo smooth and detailed!

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Magic_Nipples
Magic_Nipples

Man the PC version is looking great! Cant wait to see that video!

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ChasedMonkey
ChasedMonkey

I can make a totally nude player model. I just suck at making clothes.

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biodude Author
biodude

I don't know if you are serious or not lol

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|Nano|
|Nano|

The video update is about to be released. :)

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TheUnabridgedGamer
TheUnabridgedGamer

Have you guys been able to get any working prototype on PSP? Even just a basic build? And if so, will it be complicated to get it running on the PSP?

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biodude Author
biodude

Of course, I have been using a custom build on my psp for a while. Read the beginning of the update for what I said about the 2 games

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TheUnabridgedGamer
TheUnabridgedGamer

I meant no offense, was trying to be clear. I am just curious as to how much work it'll take to get it working on a PSP (I intend to be getting one in the future and would like to know ahead of time).

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biodude Author
biodude

I wasn't trying to come off mean, just saying to re-read :P

The psp version is already working, its just a little tricky to get maps working

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_Dexter_
_Dexter_

Very Beautiful!

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Sarge127
Sarge127

I like were this is going. Watching it.

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ceriux
ceriux

that wont play on psp.

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biodude Author
biodude

Did ya read the plan ceriux :P? We are going to have psp exclusive maps

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RancidRandy
RancidRandy

I cannot express my excitement well enough, when I read this post. I'm seriously thrilled!

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downsider
downsider

Engine looks uncannily like Xash3D..

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|Nano|
|Nano|

It's not, there are some large differences.

First off, the compatability with Half-Life isn't full, and there are alot of bugs when trying to use HL models.

2nd off, the engine uses Vertex lighting, Xash3D does not.

3rd off, We have a 3d skybox, HDR, dynamic shadowing, which Xash3D does not.

Also, models can have decals on them, unlike xash3d.

Although i do know the creator of Xash3d, who assisted me in some areas.

The engine was used from a quake 3 base called 'LightQuake' (Which isn't availible anymore sadly.)

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RedPanzershrek
RedPanzershrek

I like how this game looks,is really nice preety sweet, and if its on psp this is a great acheivement.Good Job! I hope you release a full version soon!

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SWEsof
SWEsof

WHOLY S#!T That graphics on PS vita <(:O

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