Conscript is a psp/pc game using the source engine and a heavily modified quake engine that takes place in an alternate half-life 2 universe, through the eyes of a conscript.

Report article RSS Feed Update 16- Mega update 2

Here's the new content packed update we promised, new models, maps, and a new engine! enjoy

Posted by biodude on Jan 16th, 2012

Be warned, this is very picture(content) heavy:

First off, I would like to make it clear about our new plans. The PSP version of conscript will not
be the same as the PC version, it will not have all of the enemies,features, and levels of the pc
version. In fact, it will be using quake mdl and the quake C code. It will have psp-exclusive
survival and coop maps, smart bots, and a bunch of multiplayer game modes. It will be named
conscript:survival or something, name still pending.

The PC version is now using a nearly-build from scratch engine developed by kieron, it is similar
to how goldsrc runs, infact you can even run half life 1 as a mod off of it, very impressive. You
can see some of these features in the video below. A few to name are hl1 mdl, half-life 2 like water
shaders, most hl1 entities coded in by-hand, an awesome particle system, and much more. We have upped
our limits, instead of the max being 1000 tris, we are going for 3000 tris, animations will be much
longer, idle animations, etc., less limitations for all.

Anything Half-life 1 or Half-life 2 content you see is temporary. All entities, weapons, etc. are coded by kieron.

We are moving away from using any beta content, many sounds have been remade, models, etc.
The only thing we may still use are a few heavily edited WC maps, but even those will be very limited in number.

Juniez has switched from mapping to modeling and texturing, and he has been doing a great job of it!
We have the OICW and the Spas 12 remade, with more soon to come. All of the v_models will be remade
in time. Both models are mirrored in-game. We are trying to keep the weapon models under 1.5k tris, minus the hands.

The new OICW(ignore the right image, 512 will be used):

oicw - the texturing

The new spas12:

finished render yeah

New hand model by colossal dragon:

new hands

New Sniper model by yams,WIP(will have scope ofc):

Sniper pics WIP
Sniper pics WIP
Sniper pics WIP
Sniper pics WIP

We also have lower poly models for the psp survival made, by orange_tomato:

PSP survival models
PSP survival models
PSP survival models
PSP survival models
^combine sniper

Our mapper instant mix made a new DM map named velocity, a Rapid-core reimagining for the fans of the original half life map:

new pics
new pics
new pics
new pics
new pics
new pics
new pics
new pics
new pics
more map pics
more map pics
more map pics
more map pics
more map pics

We are looking for the following:

1.mappers-can work with hammer 3.5, we have support for most hl1 entities.

2.modelers- can make character models, enemies, etc.

3.C++ coders, can work with visual studio 6

4.Animators- Can animate character models, with animation blending(think hl1 player model)

5.Texture artists- ability to make character/map textures.

Hope you enjoyed the update, we will be having much more updates and gameplay videos soon for you guys.

Post comment Comments
TheGreatGonzo Jan 17 2012, 2:20am says:

Wow, you uploaded this really early in the morning for me :O

+1 vote     reply to comment
dr_mabuse1981 Jan 17 2012, 4:36am says:

Nice update ;)

Post some PSP screenshots when its ready :)

+1 vote     reply to comment
biodude Author
biodude Jan 17 2012, 7:02am replied:

I have a surprise to show for the psp version, an exclusive :)

+8 votes   reply to comment
Silver_Centurion Jan 17 2012, 6:29am says:

That map is the Best, no not the map, you all who are making this mod are the best!

+1 vote     reply to comment
Jukki Jan 17 2012, 3:11pm replied:

mod? I think you mean inde gae now XD

+4 votes     reply to comment
thekolokolone Jan 17 2012, 7:46am says:

Wow, its gettin better and better. I think now it looks better than goldsrc... :) And you got some freakin awesome models there!

+2 votes     reply to comment
Kokumotsu Jan 17 2012, 8:35am says:

wow those are some awesome maps

+1 vote     reply to comment
WildMint Jan 17 2012, 9:15am says:

Wow....These maps look like from Source engine ! good work !

+3 votes     reply to comment
thonglover Jan 17 2012, 10:25am says:

*looks at map screenshots* *then looks at water* Oh hell no! This is no longer a quake mod.

+2 votes     reply to comment
|Nano| Jan 17 2012, 10:48am replied:

You can thank refractive water for that. xD

+1 vote     reply to comment
Midnightmare Jan 17 2012, 10:58am says:

the maps are beautiful! soooo smooth and detailed!

+1 vote     reply to comment
Magic_Nipples Jan 17 2012, 4:25pm says:

Man the PC version is looking great! Cant wait to see that video!

+2 votes     reply to comment
ChasedMonkey Jan 17 2012, 5:30pm says:

I can make a totally nude player model. I just suck at making clothes.

+3 votes     reply to comment
biodude Author
biodude Jan 17 2012, 6:43pm replied:

I don't know if you are serious or not lol

+3 votes   reply to comment
|Nano| Jan 17 2012, 6:09pm says:

The video update is about to be released. :)

+1 vote     reply to comment
TheUnabridgedGamer Jan 17 2012, 6:15pm says:

Have you guys been able to get any working prototype on PSP? Even just a basic build? And if so, will it be complicated to get it running on the PSP?

+2 votes     reply to comment
biodude Author
biodude Jan 17 2012, 6:42pm replied:

Of course, I have been using a custom build on my psp for a while. Read the beginning of the update for what I said about the 2 games

+1 vote   reply to comment
TheUnabridgedGamer Jan 17 2012, 7:48pm replied:

I meant no offense, was trying to be clear. I am just curious as to how much work it'll take to get it working on a PSP (I intend to be getting one in the future and would like to know ahead of time).

-1 votes     reply to comment
biodude Author
biodude Jan 17 2012, 8:17pm replied:

I wasn't trying to come off mean, just saying to re-read :P

The psp version is already working, its just a little tricky to get maps working

+2 votes   reply to comment
_Dexter_ Jan 17 2012, 7:28pm says:

Very Beautiful!

+2 votes     reply to comment
Sarge127 Jan 18 2012, 7:05pm says:

I like were this is going. Watching it.

+1 vote     reply to comment
ceriux Jan 18 2012, 9:47pm says:

that wont play on psp.

-1 votes     reply to comment
biodude Author
biodude Jan 18 2012, 10:23pm replied:

Did ya read the plan ceriux :P? We are going to have psp exclusive maps

+3 votes   reply to comment
RancidRandy Jan 23 2012, 8:17am says:

I cannot express my excitement well enough, when I read this post. I'm seriously thrilled!

+1 vote     reply to comment
downsider Jan 29 2012, 12:46am says:

Engine looks uncannily like Xash3D..

-1 votes     reply to comment
|Nano| Jan 29 2012, 11:39am replied:

It's not, there are some large differences.

First off, the compatability with Half-Life isn't full, and there are alot of bugs when trying to use HL models.

2nd off, the engine uses Vertex lighting, Xash3D does not.

3rd off, We have a 3d skybox, HDR, dynamic shadowing, which Xash3D does not.

Also, models can have decals on them, unlike xash3d.

Although i do know the creator of Xash3d, who assisted me in some areas.

The engine was used from a quake 3 base called 'LightQuake' (Which isn't availible anymore sadly.)

+1 vote     reply to comment
RedPanzershrek Feb 23 2012, 5:42pm says:

I like how this game looks,is really nice preety sweet, and if its on psp this is a great acheivement.Good Job! I hope you release a full version soon!

+1 vote     reply to comment
SWEsof Jun 16 2012, 2:00pm says:

WHOLY S#!T That graphics on PS vita <(:O

+1 vote     reply to comment
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