Conscript is a psp/pc game using the source engine and a heavily modified quake engine that takes place in an alternate half-life 2 universe, through the eyes of a conscript.
In this long awaited update, we will have map pictures, new weapon models, and more!
Posted by biodude on Jul 29th, 2011
We are sorry for not posting an update since September last year
A few notes before the update:
-Since we don't want to spend a whole year just in mapping, we've decided to use some maps from the beta WC map pack. Most of them protypes or extremely un-finished. We then took them and heavily edited them through optimizing, re-texturing, adding new parts/entire sections of the maps, etc.
Valve told the MI team a while back they could use beta content as long as it was free, and I am sure valve wouldn't mind us using scrapped down version of their scrapped maps from 11 years ago.
-We decided to change the much overused spas 12 shotgun to a more modern/combine looking one. After googling new shotguns we came up with the Ksg shotgun from keltec. Unless it is hated by the community, we will keep it, but it looks very cool and combine-like. Either way, one of the shotguns will be in the optional model pack
-The maps are not 100% final, for maps like the airex I still need to add details like the smoke stack in the back, cars and bus for Eli's den, etc.
And now I bring you...
The air exchange
The wasteland scanner, model and texture by T-braze
The gunship bay
Antlion caves(very WIP)
The updated manhack arcade
The new smg texture
Updated car texture
New shotgun model and animations
We will try to roll out with more frequent updates soon... Enjoy!
I am in need of a low poly character modeler/animator. I have someone who can texture them,I need uv mapped low poly character models first though! thanks :)
Update: I am starting to feel weird about using so many modified beta maps, guys, if you can get me more mappers that have time to map, and are pretty good at it, tell me! I wanna cut down the use of beta maps to as low as possible.