Conquest of Elysium 3 is an old school fantasy strategy game. You explore your surroundings conquer locations that provides the resources you need. Resources needed vary much depending on what character you are, e.g. the high priestess need places where she can gather human sacrifices, the baron needs places where tax can be collected and where iron can be mined. These resources can then be used for magic rituals and troop recruitments. The main differentiator for this game is the amount of features and special abilities that can be used. The game can be played on Windows, Linux (x86 and raspberry pi) and Mac OSX (intel and powerpc).
Version 3.18 of Conquest of Elysium brings some new independent groups to the random world and performance has been improved to reduce the waiting for AI time. There are also some improvements to network play, particulary when disconnecting and reconnecting a lot. There are also various other bug fixes.
Posted by jk.illwinter on Mar 12th, 2013
News screen that shows changes between versions.
New independent monsters.
Cost of send greater horror reduced 50 -> 40.
Event messages written to debug log as well.
Get to choose between load/random even after canceling out of a loaded map.
Fungus growth event was not saved, fixed.
If the first player was not present when starting a network game the second player would get a blank world to look at, fixed.
Faster disconnects from network server.
Confirmation for turning player into AI in network game.
MAPS Triggers didn't work with negative location values, fixed. Triggers with random locations will get a different trigger location each turn.
JACK sound support was broken since last version, fixed.
Raspberry PI defaults to max texture size 512.