In the year 2207 a hail of strange meteors strike the Earth, effectively killing an estimated 60% of mankind. Prior to the impact, the nations of the world moved bulks of their populations to space to dodge the coming apocalypse. All but one made this move. Japan decided to ignore the mandate and moved underground, building massive bunkers. Fifty-three years later, mankind returns to the surface, and the struggle for resources of an unprecedented scarcity prompts one of the greatest conflicts in Earth's long history. But will mankind notice the alien passengers that arrived with the meteorites?

Post news Report RSS UI Opinions

The Conflict Terra Development Team is indecisive about some issues revolving around our unit icons in the build menu. We're wanting to know what others think, so read up and post your opinions!

Posted by on

So here's an explanation of the current build picture system.

You will see that there is a blue border around both icons. Each border color has a meaning:

  • Red = cruiser and cruiser related
  • Yellow = economy and builders
  • Brown = defenses
  • Dark blue = mech and mech related
  • Green = tank and tank related
  • White = plane and plane related
  • Light blue = ship and ship related
  • Black = submarine and submarine related

The background color is a little more straight forward:

  • Green is ground
  • Blue is water
  • Very light blue is sky
  • Green / blue is hover
  • Blue/green is amphibious
  • Green/brown is all terrain

We also plan to implement (see below) dark boxes in the bottom left corner to allow the user to better see how many units they have queued up. And another box in the top right corner to indicate tech level.

Here's what we'd like some opinions on:



The top is what Oksnoop2 thinks it better. The bevel used in the bottom is just level of detail that he thinks will be lost in such a small icon. Also they are not small buttons with in buttons but all part of one surface.

I'm not content with either one but I'm leaning towards the bottom because I believe the human eye/brain finds gradients more appealing and I just wanted to spice it up.

So that's where we stand on this. We'd like to know which icon system you prefer or find easier to read, and your opinions on the explained system as a whole. Your opinions are valued.


personally, unless you are going to make 2 versions of this, just use the upper image as, it will be slightly easier, and although someone might possibly use a microscope on all the differences on the stuff for quality testing, but its unlikely, so just go with the upper one. besides, angles hurt my brain XD

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Conflict Terra
Developer & Publisher
Conflict Terra Development Team
Send Message
Release date
Game watch
Post news
Related Games
Conflict Terra
Conflict Terra Real Time Strategy
Related Engines
Spring GPL
Related Groups
Conflict Terra Development Team
Conflict Terra Development Team Developer & Publisher