Just wanted to let the few who care know what has been going on in Conflict Terra's development. First and foremost, it should be said that I am currently (and finally) employed, as a bicycle mechanic, and I work 6 of the 7 days in a week. That being said, I do not have much spare time, and certainly not all of that time is spent tinkering with the project. But I do try to do what I can, when I feel up to it. Just the other night, I went through and adjusted all of the units metal costs.
The next version of Conflict Terra will have some big changes. A good way to put it is that I'm finally addressing things I've been putting off, those things being less balance-crucial aspects of the game like effects and explosions. An adjusted economy is another example. But, because it'll involve a lot of attention, it'll naturally come at a slower rate, especially as my free time has been cut down to a fraction of what it was.
The PN is coming along slowly. Models are being made, and textures given to a few. Estimated time of completion is still unknown.
An unexpected occurrence has come to the Development Team. An enthused young soul, met in the Spring Lobby during a game of NOTA, has offered his services to assist in the texturing of the PN. He's textured a handful of units so far, and has been doing good work. He has even talked of some ideas for a third civ, but the primary goal now is to finish the PN.
As said before, progress is slow but steady.