Code Name: AN is a 3D zombie survival horror game currently being developed in Unreal Engine 4.
The game is heavily inspired by older survival horror games and therefore it will be harder than most modern games.
A big variety of items and weapons will be included, possibly with a basic crafting system as well. Ammo and items will be scarce and every bullet counts, so even though you will get to shoot "things", you will need to be careful with your items.
There will be various enemies of which some of them will require different methods to eliminate.
Puzzles and secrets is another aspect that will probably be included in the later to come versions.
Lastly, the gameplay may consists of some RPG elements such as skills or perks, but that hasn't yet being decided.
Please keep in mind that I am developing this game only by myself so progress will be slow. Anyone who is interested in helping with art stuff such 3D models, 2D concepts or music let me know.
If you have any suggestions or questions let me know by either commenting, sending me a PM or email me at email@example.com .
Any donations would be appreciated to help with the development of the project.
It's been quite some time now that I haven't posted anything but I have been very busy with life and university mostly. I started my internship, doing my thesis plus I just finished the exams so this period was a bit full and didn't have much time to work on the game.
Anyway, these past few days I was thinking about the game and I am thinking more and more about switching engine and going to Unreal Engine 4. The main reason for this is that Unreal Engine 4(UE4) has much much better graphics and shaders and honestly that would greatly help in creating a proper immersive horror atmosphere for the game. Unity on the other hand doesn't have these graphic quality, at least not without creating your own custom shaders. While Unity has some better aspects than UE4, I do believe that UE4 will be a better choice so that I can create more realistic looking environments!
Also I have been working with UE4 for some time now, so I do have some experience and it won't be hard for me to "transfer" all that I have done so far in Unity.
So, yesterday I had some free time and I decided to do a quick test with UE4 so you can see the graphical difference. Keep in mind that for my quick test used a model I found from Resident Evil the very known Raccoon Police Department which brings me many memories back! So this quick test isn't meant to be in game or something, I just done it so you can see how better it looks. Keep in mind also that the 3D model is quite low poly and also that I haven't changed the material settings(apart from the floor) and also the textures don't include normal maps.
Lastly, I am planning to make a website for the game and I am hopping to have it ready by the summer hopefully along with another early version of the game :D
As always feel free to post your opinions or questions and let me know what do you think about changing engine. ;)
New player model, new animation system, a new reading system and other stuff!
Information about the Alpha v0.1 release.
Hey everyone! Unfortunately I didn't have any time due to my exams to work on the game, but I made a couple of pages for the game one at Facebook and...
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This is an alpha version of the game. Make sure to read the readme file which contains all the required information. Forgot to mention inside the Readme...
This is low resolution decal texture of trash. It's a simple resource, yet I couldn't find any "ready" decals somewhere so I am uploading them here. I...
The purpose of this demo is to show what currently is being done. There isn't any goal or anything to do around apart from killing zombies!
This is just a small demo for a very quick and early presentation of the game.Please make sure to read the readme for more information. Note:I forgot...
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