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Circuits and Shields is the modern gamer's MOBA. It is a new take in a world of MOBA clones and generic gameplay, taking the knowledge gained from over a decade of MOBA design and improving it in every aspect. Circuits takes familiar concepts like items or stats and both simplifies and deepens them, making it a great fit for both new players and MOBA veterans alike. Players choose from a colorful cast of champions, each with their own unique play style, and battle it out in a variety of unique arenas where no game is like the last.

The number one question always asked is "What makes us different from every other MOBA?" and the honest answer is there is no one major feature that's going to revolutionize the genre. Our goal is to make the smartest MOBA, keeping things familiar, but also utilizing 10 years of lessons learned from MOBAs to make a better game experience. Here's just a few things we've targeted:

  • Items: Forced item recipes means new players are forced to memorize an entire new shop (even MOBA veterans) and learn build paths, starting items, etc. We've fixed that by making a more guided, yet more flexible tiered approach. There's only a handful a base items and those base items are upgraded based on your choices, not forced ones.
  • Spell Levels: We've replaced boring spell levels with the "Augment Tree". A simple to use, but powerful tool that allows you to customize the way each of your champion abilities work. Because this introduces so much variety per champion, it also reduces the burden of knowledge of new players. One champion played three different ways is much easier to learn than three separate champions.
  • Gameplay: Some MOBA matches drone on in PvE simulator mode where player's are farming non-stop until one big thing happens, then it goes back to farming. To remedy this, we've introduced the idea of Favor, or "Team Gold", a shared resource that allows each team to collaborate on some major Arena-wide event, i.e. dropping a Meteor on them or summoning a massive golem to finally break the grid-lock. We've also introduced objective-based events in certain arenas, such as the Carnage Event, which teleports both teams into an ever-shrinking Arena, forcing that 5v5 team fight you've been dreaming of.
  • Varied Arenas: We fully realize we'll never be able to break into, nor do we want to, the fully defined metas of the 3 lane/towers/main base style MOBA maps, they are old at this point. We've fixed that by creating completely new game types such as Circuitball, a no-minion Arena focusing on throwing/carrying a ball into an endzone, and Siege, a round-based mode that's the Helm's Deep of MOBAs. We'll eventually have our standard 3 lane map, but we've got some really neat ideas in the works for that as well that will set us apart from the rest.
  • It's the Little Things: Lastly and most importantly, we're doing the little things correct. We've simplified several stats and formulas, you don't need to pull out a calculator to figure out how much damage you're doing. We've got some absolutely awesome champions with never before seen mechanics like projectile portals, reflectors, or even one based on weapon switching and a brand new mechanic we call an "equilibrium meter". We promise once you play Circuits and Shields, everything else will feel outdated.
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Going to make a habit to update this page more, apologies for the delay! (Highly encourage following us on Twitter for more frequent updates:

The Circuits' Team is happy to announce our main music theme, "The Path to Paradise". We're really happy with the piece as it ties heavily into the world lore and really sets players up for what to expect going into such a massive world. Hope you enjoy it!

"A portal, a machine, a door. Each unique, yet each the same. A gateway through space, past planets, and over stars. At the road’s end, the light of paradise.

A new world, shining in impossible ways comes into focus as each creature steps off the celestial road. Far off noises float through the fresh air as the alien jungle gives way to a radiant city, the heart of this world’s music and light.

The strangers continue their triumphant walk through the city, optimistic about the possibilities and rewards of their journey, though blissfully unaware of peering eyes watching each step. In this world, Paradise… comes at a price."

Music by Zhao Shen at


Progress Update: Screenshots

Progress Update: Screenshots

News 1 comment

Circuits is finally ready to show off some of our work inside the engine. We've got some neat screenshots both gameplay and our level to show off!

Champion Reveal: Hamon, Heaven's Butcher

Champion Reveal: Hamon, Heaven's Butcher


Come learn about the ridiculously epic Hamon, Heaven's Butcher, an upcoming champion in the new MOBA game Circuits and Shields. Hamon features never before...

Champion Reveal: Toro, the Not-So Grim Reaper

Champion Reveal: Toro, the Not-So Grim Reaper


Come find out about the origin of Toro, the Not-So Grim Reaper, a Fabled boy whose curiosity got him into a bit of a hairy situation.

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Can the human eye even see 110 FPS!? Getting great performance in-game even on Epic quality! #PCMasterRace

Dec 16 2017

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Dec 13 2017

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Dec 11 2017

(Hopefully) FINAL lighting changes! Things are looking real sexy! #screenshotsaturday #indiedev

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Nov 25 2017

WIP shot of our Kickstarter exclusive mount! #gamedev #indiedev #indiegame #gameart #ue4 #unreal #screenshotsaturday

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Oct 25 2017

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