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Website: Circuitsandshields.com

Wiki: Circuits.gamepedia.com.

Circuits and Shields, "the modern gamer’s MOBA", is a new take in the world of MOBA clones and generic gameplay, taking the knowledge gained from over a decade of MOBA design and improving it in every aspect. Circuits both simplifies and enhances familiar concepts like items, stats, and skills, making it a great fit for both new players and MOBA veterans alike. Players choose from a colorful cast of champions and battle it out in a variety of unique arenas where no game is like the last. No gimmicks; just smarter design and superior gameplay.

Circuits and Shields is being indie developed by “Koza Games” exclusively for PC using Unreal Engine 4 with eventual distribution via Steam. Despite our indie roots, Circuits is aiming to bridge the gap between indie ingenuity and AAA production values. We hope to be the most polished game you see on Kickstarter this year, while still maintaining the brilliant game design and grass roots feel independent games are known for.


  • Intense 5v5 Team Combat: If it ain't broke, don't fix it. Circuits features the tried and true high-stakes MOBA combat that's worked for over a decade, but adds a few new twists such as "Blessings", which are designed to help accelerate the boring parts of the game and get you into the action quicker and more often. We've also rebalanced base stats to ensure action-packed combat at a much faster pace.
  • Colorful Champion Roster: Every MOBA is going to claim this, but we think we have them beat. From a peaceful, flower-loving Fabled who accidentally became the Grim Reaper to an acrobatic Machina obsessed only with cleaning, Circuits lore is structured to allow total freedom in creating zany characters that fit into the world at large, pushing our story forward in creative ways.
  • Unique Champion Designs: Beyond just the stories, Circuits' champions feature an array of unique abilities never before seen in a MOBA. Vexa revolves around the use of "Traversal", a set of Aperture Science-esque portals that allow for unique skillshot angles and flanking opportunities. Jet's ultimate, "Trance", brings Dance Dance Revolution to the MOBA genre where the player must input the correct sequence in order to deal maximum damage. Hamon features an all-new resource meter called "Equilibrium", requiring the player to carefully balance use of Hamon's abilities to bounce between two separate forms or else be overwhelmed by their own power.
  • Rewards and Champion Progression: As you continue to play your favorite champion, you'll unlock unique cosmetic effects. Along with the common Emotes and Sprays, Circuits has Accessories, which are champion-specific changes that work on any skin. For example, Jet players can unlock new shoes, Ink players new tattoos, and Jan players new cleaning devices. Now, it's not just about picking your favorite skin, it's also about your favorite skin with your favorite accessory.
  • All-new Arenas: Our first available Arena, Circuitball, is a unique game mode where players must work as a team to carry or pass the "ball" into the enemy team's endzone. Teams must work together and balance both positioning for passes and team fighting to win. Additionally, "Standoff", our single lane 5v5 map is already fully playable with near-final assets. Post-kickstarter, Circuits will feature the standard 5v5 MOBA map that veterans of the genre have come to expect, however, we have several ideas planned that will shake up this formula and make for much more exciting gameplay that doesn't involve a drawn-out laning phase and waiting for objective spawns.
  • Easy to Play, Difficult to Master: We all know the feeling of opening up a brand new game and realizing there's 100 champions and items you now have to learn about to be successful. Circuits is designed from the ground up to make this learning curve as smooth as possible by showing players, rather than telling them. Additionally, Augments allow each champion to be played multiple ways, increasing variety without the strain of learning an all-new champion and our reverse-tiered item system means there's no massive item shop with 50 recipes to memorize.
  • The Things that Matter: As cheesy as it sounds, Circuits is made by gamers, not by shareholders. We are familiar with what the gaming community wants because we are part of that community (NO MOBILE PHONES). Along with our obvious decision to have zero pay-to-win components, future efforts will be made to include (but not limited to) major community features like Stream integration, competitive in-client team finding/tournaments, ranked system with transparent MMR values, and steady streams of actually relevant content.
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Two updates in one week, I know, we're finally doing it!

Today's release is our How-to Circuitball video, which we've put together to show off some gameplay as well as educate our Alpha Testers on exactly how to play. We've already seen a ton of great games from our more experienced players and we look forward to seeing everyone fall in love with the mode just like we have!

Champion Showcase!

Champion Showcase!

News

Circuits has just released our champion showcase video, which goes over all 5 of our playable champions for Alpha and Kickstarter tests. Come let us know...

Help us decide Domino's Backstory!

Help us decide Domino's Backstory!

News

We've written two intriguing backstories for our champion: Domino, the Dishonorable Duelist. Come vote for your favorite!

Stream Highlights #4 and Major Dev Announcement!

Stream Highlights #4 and Major Dev Announcement!

News

Our first full lag free game and a major development update where we're taking a step back to re-evaluate our programming architecture and hopefully ensure...

Overdue Updates! Gameplay is coming together!

Overdue Updates! Gameplay is coming together!

News

Check out some quick clips from our latest playtest stream and see what we've been up to!

Comments
LunarShuriken
LunarShuriken

This looks really cool!

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