Checkmate is a hybrid between Chess and the management game genre. By combining a management element with the strategy part of Chess, this game creates an unique experience for all ages.
An overview of new stuff, some technical talk about shaders, how I fixed issues with them and a bunch of new gameplay GIFs!
new traps, improved shaders, different gameplay design & much more!
The game gets a full re-write and overhaul. Click inside to read why this is, how this is going to happen and why this is important to you!
checkmate is back!
I talk a little bit about the feedback I've gotten, how I've interpreted this feedback and what I did to solve the issues people were having!
working through the feedback!
The semi-public alpha is here! Look inside for more details on where to play, and what "semi-public" *actually* means! :D
semi-public alpha release!
Happy new year! I discuss the new features to Checkmate + I inform y'all a little about the upcoming public alpha...
happy new year! + upcoming demo
Multi-selection, a completely new options menu and a lot of more cool content from the past two weeks! :)
another new week of updates!
I've been working on revising a bunch of mechanics this week, and this includes new researches, buildings and a lot more cool stuff!
new researches, buildings and more!
I almost gave up hope, but then, out of nowhere, I got GREENLIT! :D Click the post to read more about what's going to happen to the game now that this...
'checkmate' got greenlit!
I've changed the shadows, added some saturation and now the game looks like something completely different. But it looks really cool now!
it's like a whole new game...
It's been a bit of a wait, but the demo version is going to hit the downloads section anytime soon! Hype!
the demo is coming soon! (+ trailer)
I've added the last couple of new features for the demo, and I'm currently working on polishing it up!
polishing up the demo...
The demo release will be delayed, but in return there'll be more features within the demo!
demo delayed, more features to come...
I give away a little preview of some of the scenario's which'll be inside the demo + video solutions! Can you figure them out?
a little teaser...
A little introduction to what's going to happen when I boot the Greenlight campaign. I also ramble about upcoming features.
greenlight is coming...
There's a cool new menu screen, and it's a must-see!
introducing the menu screen! (and more...)
In this Weekly Recap, I discuss the new AI and a couple of additional minor changes to the game.
weekly recap: 21-3-2016 -> 28-3-2016
I discuss some of the new features, and show off the cool new graphical additions to the game!
sweet graphics update!
I've been playing a bit of chess, and today I dicuss why I've doing this and what the results have been.
how actual chess is used to improve checkmate
Another weekly recap in which I show a video instead of a blog!
weekly recap: 19-2-2016 -> 28-2-2016
Another weekly recap! I'm going to discuss all of the new tweaks, additions, rebalances, etc. this time!
weekly recap: 13-2-2016 -> 19-2-2016
I discuss the upcoming features for the coming weeks!
what's next - discussion
An unexpected recap about the new features added in the past three days. And oh, boy.. it's quite the list.
mid-weekly recap!
In this weekly recap, I discuss the new features added this week, such as: Land borders, towers and more pawn control!
weekly recap: 30-1-2016 -> 6-2-2016
I discuss all the features added this week, such as pawn movement, collision updates, and more!
weekly recap: 23-1-2016 -> 30-1-2016
All the new features which have been added this week, in one neat overview video + blog!
weekly recap: 16-1-2016 -> 23-1-2016
A small introduction about my game, why I'm developping this, and what YOU can expect within the coming weeks!
i'm live on indiedb!
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