CERES is a cyber-tactical space combat game, where you lead a squadron of ships in an exploration and battle-filled single-player campaign. Inspired by Homeworld, Elite and Paradroid, it features thorough ship customization, advanced cyber-warfare and elaborate space combat. Command your ships in a rich 3D environment, manage your crew and artificial intelligences, mine, explore and trade your way through multiple missions -while keeping clear of alien monsters, rogue machines and dangerous transhuman mutants.
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Ceres Demo version 0.8 | Locked | |
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Jul 4 2013 Anchor | ||
This thread is intended for discussion on the Ceres Demo version 0.8. |
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Jul 4 2013 Anchor | ||
ok have played with it for a couple of hours 2 on/off tactical view 3 the active and passive radar system 4 the astral bodies are actually there 5 the map movement system (not the right click movement) things i like 2 weapons system 3 music/sound 4 Cargo/freight system Bugs 2 the turrets in the same part are indestructible, took a few plays to realise this 3 non fixed weapons and engine are unchangeable not sure if intentional or not? thats it for now |
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Jul 4 2013 Anchor | ||
Great you like it.
Tow-able wrecks should be easy to add to the game. The cargo freighter with the train of cargo containers utilized a physic based system to drag the containers. So its quite doable.
Huh? I will check that out.
Huh, I thought that was fixed... will check that out..
Question: Did you get any performance issues in the. Drop in FPS or lag? I will add a new version of the demo As soon as possible. Thanks for comments. They're a great help!
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Jul 4 2013 Anchor | ||
i forgot to say one thing the demo is great by itself but it shows huge potential I had no drop in Fps or lag of any kind but im playing on a two month old machine with i7-3770 with 8gigs ram and a decent graphics card edit tested it out tonight anyway fps drop happened on the old machine after the first 4 minutes of gameplay stayed and fired everthing i had at the asteroid turrets but sadly when oh and Captains do not show up in the fleet screen unless the have upgrade points to spend Edited by: BarecGesh |
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Jul 5 2013 Anchor | ||
I found the performance error that was seen in low end machines. A little for loop that had a tendency to go a little nuts. So thats fixed. I will add a new version soon. |
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Jul 6 2013 Anchor | ||
ok this is what happens to the fleet screen this happens after the first combat and i have changed weapons on the main ship hope this helps and keep squishing those bugs screen capture Edited by: BarecGesh |
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Jul 6 2013 Anchor | ||
Huh, okay... I will take a look at it. |
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Jul 7 2013 Anchor | ||
Captain screen ship problems 1 junia's delight ship comes fitted with a torp launcher even do that class can not fit one and once you unfit it you cannot refit it 2 the ta destroyer type can not redock its drones they try to return to the ship but they just fly around it im sorry if you know this stuff already and keep up the great work Edited by: BarecGesh |
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Jul 11 2013 Anchor | ||
Thanks I will look at these issues. I've been away on some vacation, so sorry for the late response. |
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Jul 12 2013 Anchor | ||
dont be sorry enjoy the summer life comes first edit 28 july 2013 1 the station buy able ta-f a2 frigate that are buy able at the station come with two mf slots but come fitted with point defense in the second slot 2 the station buy able ta-f a2 frigate can not dock drones on the ship same issue that the crusier/destroyer used to have. 3 if a bought ship is told to move before completing its short course when it spawns any other ship bought afterwards will not spawn and will not be listed in the fleet screen but is taken out of the buy ships list the only real problem is the attack button A it needs to be a toggle button as in on off because at the moment its just on and the only way to get rid of it is to click on something which is very dangerous and led to a few embarrassing accidents of my ships being wiped out by station ships loving the new destructible components on ships and that your able to hope any of this helps and keep up the fantastic work and those pink gas clouds where a nasty surprise Edited by: BarecGesh |
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Sep 2 2013 Anchor | ||
I love where this is going, but please, please do something about the movement controlles. My ships are often going into the wrong direction, decsending into nowhere. Maybe when you are issuing move orders, the plane it is could be shown and you would only ascend or descend when pressing shift, just like in HW2. |
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Sep 2 2013 Anchor | ||
Are you talking about the double click control? Would you like some sort of combination of the strategic move and double click? So like holding down Ctrl and double clicking into a direction the ship will move on its plane into that direction? Its doable. |
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Sep 23 2013 Anchor | ||
Where I can buy complete version? |
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Sep 23 2013 Anchor | ||
Since this is just a demo, actually a prototype for the game, there is no complete version of the game. I estimate that the complete version of the game would be complete within a year. |
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Sep 30 2013 Anchor | ||
Anything, but just please don't search for the publishers, they will just ruin your game. If you want to rise funds for this game, go for the Kickstarter, much more reliable then any publisher. You know, try putting Ceres in to Steam via Greenlight. You can leave current version as demo and start adding new features in Steam version. I'm sure it will ease the development for you. Edited by: WarStalkeR |
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