Wielding strange new technologies and hungering for revenge, the Soviet Army invades America. Overwhelmed Allied forces, unprepared for the surprise attack, are decimated. Will freedom be crushed under the heels of Communist aggression. Red Alert 2 is another Real Time Strategy from Westwood the makers of the brilliant Command and Conquer series. This is one of the few RTS that really was modded heavily, and not just limited to new maps and or player models.
Following up on the feature in Total PC Gaming Issue #18 Revora have run a feature on the mods hosted by them that appeared in the magazine. There's an interview with me regarding ICFRA! as part of the post.
Posted by DazJW on Apr 11th, 2009 digg this super bookmark
Following up on the feature in Total PC Gaming Issue #18 Revora have run a feature on the mods hosted by them that appeared in the magazine. There's an interview with me regarding ICFRA! as part of the post. The interview culminates in an update on the status of ICFRA! as of last weekend which I think is better than most people will have expected.
The Revora post is here, though this links to a forum post you don't need an account to read it.
Here's a small section:
Ash:Was there anything you'd have liked to include that was not possible?
Daz: There's plenty of stuff that's hacky and as such not quite right - the Radar Jammer, aircraft as I mentioned earlier, the GPS sat, Parabombs, getting the Cruisers not to park right on the shore and then refuse to retreat when ordered to, anything like that where it's not exactly the same as Red Alert I would have liked to be perfect.
Ash:Were you at any stage tempted to add new things that weren't present in the original RA, and 'make the game your own', so to speak?
Daz: It occurred to me that I could but I never had any desire to. It was mentioned a couple of times by other people but the whole point of ICFRA is that it's Red Alert (bar the map structure stuff) so more units or structures would have made it something else.
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