Play as a cooped-up cat where your paw is your only weapon and mischief-making is your only directive. Swat your paw and knock stuff onto the floor. Knock as much stuff on the floor before time runs out!

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Blog RSS Feed Report abuse Latest News: Development Updates: December Edition

0 comments by Chrixeleon on Dec 1st, 2014

Lots of stuff has been going on during the past few months. I haven't posted much news here because I've been keeping busy with development, getting the game up on Steam and OUYA, and doing other indie-related work. In this update I want to talk about some of the new stuff that's been added to the game since the last update (like this fancy new title screen!).

The build I showed off at PAX Prime & Boston FIG a few months ago was the last update to the free web demo of the game (you can still play it here) before focusing completely on the full version of the game. During that time I was finishing up the foundation for the procedural level generation system that will be building all houses and rooms from now on. (If you're interested in reading about how the game is generating levels, check out the design and implementation dev blog posts!) The system is now fully functional, though it needs some polishing up. Along with that system, I added procedural game objectives for each room, which is something that's actually in the web demo. On top of all that, there is experience/leveling up which awards you with randomized upgrades to help you make bigger and better messes. There's still a bit of work to be done but I feel like all these things will help keep the game interesting through multiple play sessions.

Moving forward, there are a few big goals: make you feel more cat-like when playing, add a bunch of content (levels, objects, upgrades, etc.), and just make the experience better overall. In the coming weeks I'm planning on polishing up the core gameplay mechanics first, then focusing on increasing the cat-ness level of the game, and adding more content as I go along.

I mentioned before that the game is up on Steam and OUYA. That doesn't mean the game is finished though! The game is currently in a closed "early access" state where Kickstarter backers can play the game, provide feedback, and report any bugs they may find. You can still get early access to the game by slacker backing the Hipster Cat or LOLCat tiers on the game's homepage. Once you back one of those tiers you'll get a Steam key (Windows, Mac, & Linux) and an OUYA voucher for the game. And if you have an OUYA, you can purchase just the game from the Alphas/Betas category on the Discover page (you won't get any of the additional goodies of a slacker backer though).

That's it for now. Don't forget to tune into my weekly development livestreams every Tuesday at 4PM Eastern Time to follow the game's progress. I also occasionally post on the dev blog, though I haven't been too good about that recently. And as always, thanks for liking, following, and playing the game!


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rogerio49 Jan 18 2015, 7:12am says:

cat go !

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Chrixeleon Creator
Chrixeleon Aug 8 2014, 2:30pm replied:

I definitely see what you're saying. Making a fun, 2 minute demo into a full game that doesn't get boring is one of the main challenges I've faced early in development. I believe I've solved that with a design that includes procedural level generation and a solid metagame with collectibles, unlockables, and other gameplay modifiers. Feel free to check out this dev blog post that outlines the vision for the game moving forward:

Long story short, levels will be procedurally generated and there will be a lot more gameplay content than there is in the current demo. It's not trying to ride the "funny simulator game" wave (it was actually made before Goat Simulator and the like), it'll be an actual game. :)

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NoUserFound Aug 7 2014, 12:15am replied:

I love this game, but yea, has that goat simulator, got boring after a few hours feel

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Onyxxeria Jun 19 2014, 10:20pm says:

Played again for the rooom update. I like the idea of there being a secondary score system (the amount of objects that hit the ground). I'm also very sorry to hear about Nippy. I know how it feels. I lost my dog last month. Hope you feel better soon dude. :)

Gameplay here:

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Catlateral Damage
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