Play as a cooped-up cat where your paw is your only weapon and mischief-making is your only directive. Swat your paw and knock stuff onto the floor. Knock as much stuff on the floor before time runs out! This game was originally created for the 2013 7DFPS game jam and is currently in development.

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0 comments by Chrixeleon on Dec 1st, 2014


Lots of stuff has been going on during the past few months. I haven't posted much news here because I've been keeping busy with development, getting the game up on Steam and OUYA, and doing other indie-related work. In this update I want to talk about some of the new stuff that's been added to the game since the last update (like this fancy new title screen!).


The build I showed off at PAX Prime & Boston FIG a few months ago was the last update to the free web demo of the game (you can still play it here) before focusing completely on the full version of the game. During that time I was finishing up the foundation for the procedural level generation system that will be building all houses and rooms from now on. (If you're interested in reading about how the game is generating levels, check out the design and implementation dev blog posts!) The system is now fully functional, though it needs some polishing up. Along with that system, I added procedural game objectives for each room, which is something that's actually in the web demo. On top of all that, there is experience/leveling up which awards you with randomized upgrades to help you make bigger and better messes. There's still a bit of work to be done but I feel like all these things will help keep the game interesting through multiple play sessions.


Moving forward, there are a few big goals: make you feel more cat-like when playing, add a bunch of content (levels, objects, upgrades, etc.), and just make the experience better overall. In the coming weeks I'm planning on polishing up the core gameplay mechanics first, then focusing on increasing the cat-ness level of the game, and adding more content as I go along.

I mentioned before that the game is up on Steam and OUYA. That doesn't mean the game is finished though! The game is currently in a closed "early access" state where Kickstarter backers can play the game, provide feedback, and report any bugs they may find. You can still get early access to the game by slacker backing the Hipster Cat or LOLCat tiers on the game's homepage. Once you back one of those tiers you'll get a Steam key (Windows, Mac, & Linux) and an OUYA voucher for the game. And if you have an OUYA, you can purchase just the game from the Alphas/Betas category on the Discover page (you won't get any of the additional goodies of a slacker backer though).


That's it for now. Don't forget to tune into my weekly development livestreams every Tuesday at 4PM Eastern Time to follow the game's progress. I also occasionally post on the dev blog, though I haven't been too good about that recently. And as always, thanks for liking, following, and playing the game!

-Chris

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Catlateral Damage v5.1a - Linux

Catlateral Damage v5.1a - Linux

Jun 12, 2014 Demo 7 comments

Linux build of version 5.1a. New GUI, new paw model, stand-in music, and other fixes/changes.

Catlateral Damage v5.1a - Mac

Catlateral Damage v5.1a - Mac

Jun 12, 2014 Demo 0 comments

Mac OS X build of version 5.1a. New GUI, new paw model, stand-in music, and other fixes/changes.

Catlateral Damage v5.1a - Windows

Catlateral Damage v5.1a - Windows

Jun 12, 2014 Demo 3 comments

Windows build of version 5.1a. New GUI, new paw model, stand-in music, and other fixes/changes.

[OLD] Catlateral Damage v5.0a - Linux

[OLD] Catlateral Damage v5.0a - Linux

Apr 16, 2014 Demo 1 comment

Linux build of version 5.0a. A new room, breakable objects, new menus and art, and lots of other changes.

[OLD] Catlateral Damage v5.0a - Mac

[OLD] Catlateral Damage v5.0a - Mac

Apr 16, 2014 Demo 1 comment

Mac OS X build of version 5.0a. A new room, breakable objects, new menus and art, and lots of other changes.

[OLD] Catlateral Damage v5.0a - Windows

[OLD] Catlateral Damage v5.0a - Windows

Apr 16, 2014 Demo 0 comments

Windows build of version 5.0a. A new room, breakable objects, new menus and art, and lots of other changes.

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Chrixeleon Creator
Chrixeleon Aug 8 2014, 2:30pm replied:

I definitely see what you're saying. Making a fun, 2 minute demo into a full game that doesn't get boring is one of the main challenges I've faced early in development. I believe I've solved that with a design that includes procedural level generation and a solid metagame with collectibles, unlockables, and other gameplay modifiers. Feel free to check out this dev blog post that outlines the vision for the game moving forward: Catlateraldamage.tumblr.com

Long story short, levels will be procedurally generated and there will be a lot more gameplay content than there is in the current demo. It's not trying to ride the "funny simulator game" wave (it was actually made before Goat Simulator and the like), it'll be an actual game. :)

+1 vote   reply to comment
NoUserFound
NoUserFound Aug 7 2014, 12:15am replied:

I love this game, but yea, has that goat simulator, got boring after a few hours feel

+1 vote     reply to comment
Onyxxeria
Onyxxeria Jun 19 2014, 10:20pm says:

Played again for the rooom update. I like the idea of there being a secondary score system (the amount of objects that hit the ground). I'm also very sorry to hear about Nippy. I know how it feels. I lost my dog last month. Hope you feel better soon dude. :)

Gameplay here: Youtu.be

+2 votes     reply to comment
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Onyxxeria
Onyxxeria Feb 11 2014, 3:17pm says:

May I just say that you're a genius for making this game? :D
This is probably one of the most funnest games I'll ever play. When I was recording I couldn't help but start getting in the mindset of a cat! XD
The concept is simple but how you created it made it so amazing!

Here's my gameplay video if you're interested (won on third try): Youtu.be

Can't wait for the rest of the updates. I bet they'll be epic.
Also, even though you probably won't do this, wouldn't it be awesome if you could somehow make this game able to have some type of multiplayer mechanic so friends could possibly wreck havoc together or possibly fight each other?

+2 votes     reply to comment
merrraculouS
merrraculouS Feb 9 2014, 8:44pm says:

Even though it had a simple concept, this game was actually a lot of fun. Not flappy bird fun where you play it for a few seconds and are tired of it, I mean I actually enjoyed the game and kept playing until I beat it. I am also so happy it got voted up on Steam Greenlight, although there are something things that could be fixed.

I can't wait for the beta, or the next update, because this was a great game, and I look forward to purchasing it.

IF YOU WANT TO SEE WHAT IT IS AND SEE ME BEAT IT CHECK IT OUT HERE ! :D Youtube.com

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Catlateral Damage
Platforms
Windows, Mac, Linux
Developed By
Chrixeleon
Engine
Unity
Contact
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Official Page
Catlateraldamage.com
Release Date
TBD
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Genre
First Person Shooter
Theme
Comic
Players
Single Player
Project
Indie
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Latest tweets from @catlateraldmg

RT @Chrixeleon: ~30 min until the @CatlateralDMG stream! Some new stuff, some backend stuff, & probably some broken stuff. #gamedev http://

Dec 16 2014, 3:25pm

Let's try something fun. Pretend you are a cat for one day. What is the first thing you do? What else would you do (besides sleep)?

Dec 11 2014, 1:20pm

Only a few hours left to help #CatlateralDamage win @IndieDB's Indie of the Year award! #ioty2014 RT's appreciated! T.co

Dec 10 2014, 3:01pm

3 days left to vote for #CatlateralDamage in @IndieDB's Indie of the Year award! #ioty2014 T.co

Dec 7 2014, 1:09pm

@WesleyWilwaywes Not initially, but possibly sometime later!

Dec 5 2014, 8:58am

@Kalabajooie Selecting "Restart" from the pawse menu should generate a new house. There will be a better way to do this in the future. :)

Dec 5 2014, 8:56am

Have you voted for #CatlateralDamage in @IndieDB's Indie of the Year award? #ioty2014 T.co

Dec 4 2014, 1:03pm

Early access v0.1.2 should now be live on OUYA!

Dec 3 2014, 1:13pm

A new build (v0.1.2) for early access players is available now! Litterbox mode is back! T.co

Dec 2 2014, 12:26pm

Help #CatlateralDamage win @IndieDB's Indie of the Year award! Click the "Vote for this game" button here: T.co #ioty2014

Dec 1 2014, 12:13pm

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Catlateral Damage
Catlateral Damage
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