Play as a cooped-up cat where your paw is your only weapon and mischief-making is your only directive. Swat your paw and knock stuff onto the floor. Knock as much stuff on the floor before time runs out! This game was originally created for the 2013 7DFPS game jam and is currently in development.

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Blog RSS Feed Report abuse Latest News: New v5.0a (Alpha) builds are online!

0 comments by Chrixeleon on Apr 16th, 2014

Wow, it’s been a while since I’ve put up a new build. The last build (v4.1a) went up early February, and I’m just putting up a new one now. Sorry about that! A lot has been happening in the past two months, as mentioned in a previous post about development updates. As always, you can play this new version at www.catlateraldamage.com/play

image

You might notice that this version looks a little better overall than the last. That’s because I’ve been doing a bunch of work on making the UI non-default Unity stuff and on refining the art pipeline for in-game objects. There’s also a lot of work you won’t see much of, because it has to do with the underlying level selection system and gameplay mode code. Other changes include better Xbox 360 controller support (for Mac and Windows), movement and control tweaks, and physics refinements. Hopefully, you can at least see that the game looks and feels a little better. :)

Here’s the full list of things that are new in this version:

+ Added breakable objects
+ Added new GUI for buttons and labels
+ Added a new font for all GUI
+ Added some higher-resolution textures for UI and particles
+ Added new room objects and physics objects
+ Created a level select system with new GUI
+ Created a system for turning on/off objects and locking/unlocking doors based on the currently selected level configuration
+ Added an in-game options menu
+ Added a “How to Play” screen for both mouse & keyboard and Xbox 360 controller controls
+ Added one variant of a new game mode: Picky Kitty (Mission Mode), plus a Time Trial version
* Cleaned up player crouching to smooth the camera and properly change the player collider
* Polished some object models
* Reworked the texture & material system for most objects in the game
* Tweaked physics object colliders to be as big as object outlines
* Polished some aspects of game modes (win sound effect & UI indicator)
* Reworked Xbox 360 controller support for Mac and Windows, both in-game and in menus
* Tweaked some quality settings to make standalone versions look better
* Renamed Time Attack to Normal Mode, then to Combo Kitten
* Renamed Free Mode to Litterbox
* Switched the paw to use a trigger rather than a collider, so hitting objects doesn’t look buggy
* Increased base jump height
- Removed sprinting in favor of increasing the base movement speed


What’s next? Lots, actually! If you missed the announcement last week, I’ve just started working with Fire Hose Games in their new indie developer accelerator program. I’ve actually been working in their office for a few weeks now, but our partnership is now official! We’ll be working together to make Catlateral Damage the best it can be.

On that note, we’ll be starting a Kickstarter campaign really soon, probably within the next month or so. Making games is hard and costly, so we appreciate any support you can provide! The goal is to ship the game by the end of this year on Steam (PC, Mac, and Linux) with the possibility of console versions after that.

Thanks for all your support so far! Stay tuned for the latest news!

-Chris

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Catlateral Damage v5.0a - Linux

Catlateral Damage v5.0a - Linux

Apr 16, 2014 Demo 0 comments

Linux build of version 5.0a. A new room, breakable objects, new menus and art, and lots of other changes.

Catlateral Damage v5.0a - Mac

Catlateral Damage v5.0a - Mac

Apr 16, 2014 Demo 0 comments

Mac OS X build of version 5.0a. A new room, breakable objects, new menus and art, and lots of other changes.

Catlateral Damage v5.0a - Windows

Catlateral Damage v5.0a - Windows

Apr 16, 2014 Demo 0 comments

Windows build of version 5.0a. A new room, breakable objects, new menus and art, and lots of other changes.

[OLD] Catlateral Damage v4.1a - Linux

[OLD] Catlateral Damage v4.1a - Linux

Feb 9, 2014 Demo 1 comment

Linux build of version 4.1a. New title screen and pawse menu, Free and Time Trial modes user options, new crouch-jump, various tweaks and additions.

[OLD] Catlateral Damage v4.1a - Mac

[OLD] Catlateral Damage v4.1a - Mac

Feb 9, 2014 Demo 0 comments

Mac OS X build of version 4.1a. New title screen and pawse menu, Free and Time Trial modes user options, new crouch-jump, various tweaks and additions.

[OLD] Catlateral Damage v4.1a - Windows

[OLD] Catlateral Damage v4.1a - Windows

Feb 9, 2014 Demo 4 comments

Windows build of version 4.1a. New title screen and pawse menu, Free and Time Trial modes user options, new crouch-jump, various tweaks and additions.

Post comment Comments  (0 - 10 of 30)
Guest
Guest Mar 14 2014, 8:20am says:

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Onyxxeria
Onyxxeria Feb 11 2014, 3:17pm says:

May I just say that you're a genius for making this game? :D
This is probably one of the most funnest games I'll ever play. When I was recording I couldn't help but start getting in the mindset of a cat! XD
The concept is simple but how you created it made it so amazing!

Here's my gameplay video if you're interested (won on third try): Youtu.be

Can't wait for the rest of the updates. I bet they'll be epic.
Also, even though you probably won't do this, wouldn't it be awesome if you could somehow make this game able to have some type of multiplayer mechanic so friends could possibly wreck havoc together or possibly fight each other?

+2 votes     reply to comment
merrraculouS
merrraculouS Feb 9 2014, 8:44pm says:

Even though it had a simple concept, this game was actually a lot of fun. Not flappy bird fun where you play it for a few seconds and are tired of it, I mean I actually enjoyed the game and kept playing until I beat it. I am also so happy it got voted up on Steam Greenlight, although there are something things that could be fixed.

I can't wait for the beta, or the next update, because this was a great game, and I look forward to purchasing it.

IF YOU WANT TO SEE WHAT IT IS AND SEE ME BEAT IT CHECK IT OUT HERE ! :D Youtube.com

+1 vote     reply to comment
TheHoongs
TheHoongs Feb 9 2014, 3:43am says:

Cool game

+2 votes     reply to comment
bdotalex
bdotalex Feb 6 2014, 1:45am says:

Chris, if you haven't checked your chrixeleon@gmail.com email recently, please do so. I had some concerns about the concept of this game being quite similar to my design doc from 2012. I would like to clear this matter up, please make the time to write back on it. Thanks.

0 votes     reply to comment
Draegast
Draegast Feb 5 2014, 9:59am says:

A great little indie that put a smile on my face.

If you are curious about seeing gameplay I review indie games on Youtube you can check out my first look of catlateral here.
Youtube.com

+1 vote     reply to comment
Guest
Guest Jan 26 2014, 1:18pm says:

This comment is currently awaiting admin approval, join now to view.

TheHoongs
TheHoongs Feb 9 2014, 3:42am replied:

what kind of question is this

+1 vote     reply to comment
SweetSoundOC
SweetSoundOC Jan 25 2014, 1:05am says:

This is a very fun game. It's got an original & wonderful concept, simple yet enjoyable design and gameplay, it runs very smooth, & and the replay value is pretty high. I can't wait till it's finished. Keep making more of these gems. Here is a video of me playing it:http://www.youtube.com/watch?v=WPAR9Y9163s

+2 votes     reply to comment
RobinHolm
RobinHolm Jan 23 2014, 10:37am says:

Oh my god! This is hilarious!

+2 votes     reply to comment
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Catlateral Damage
Platforms
Windows, Mac, Linux
Developed By
Chrixeleon
Engine
Unity
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Official Page
Catlateraldamage.com
Release Date
TBD
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First Person Shooter
Theme
Comedy
Players
Single Player
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Indie
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Latest tweets from @catlateraldmg

@fullbright Thank you! :3

11hours 12mins ago

The latest version of #CatlateralDamage (v5.0a) is now online! New objects, a new level, and lots moar! T.co

11hours 31mins ago

RT @SeanTheBaptiste: Did you enjoy Catlateral Damage at PAX? Follow Chris (the creator) - @Chrixeleon

Apr 14 2014, 12:50pm

If you couldn't make it to #PAXEast this past weekend, the newest demo of #Catlateral#Damage will be online in a few days!

Apr 14 2014, 10:02am

Thanks to everyone who came to play #CatlateralDamage this weekend at #PAXEast! Stay tuned for news about the Kickstarter!

Apr 13 2014, 9:40pm

@E_Ray7 The PAX East demo (5.0a) will be on the website in the next few days!

Apr 13 2014, 9:31pm

Clawsome list of cat puns from a fan! #PAXEast T.co

Apr 13 2014, 5:12pm

RT @Chrixeleon: My best @CatlateralDMG score so far. Can you beat it? #PAXEast T.co

Apr 13 2014, 10:13am

Last day of #PAXEast... :( Make it better with a little #CatlateralDamage! Come by the @FireHoseGames booth (#678) in the @IndieMEGABOOTH!

Apr 13 2014, 10:00am

#PAXEast Day 2! Come play #CatlateralDamage at the @FireHoseGames booth (#678) in the @IndieMEGABOOTH!

Apr 12 2014, 10:00am

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Catlateral Damage
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