Castaway Kirk is an unconventional point and click adventure game that melds genres with a first person perspective and interface. It'll have the traditional elements of your classic puzzle adventure along with familiar "weapon style" reusable objects.
The player takes the role of Kirk, an unfortunate adventurer, who finds himself trapped on a mysterious island. Make no mistake, this is a straightforward puzzle game, not a shooter. You'll have to use your brain, your intuition, and occasionally some quick reflexes to navigate the tasks and pitfalls ahead.
Exciting news, as of very early Tuesday morning (Eastern Standard Time) Majesty3D's Indiegogo Campaign is live. Hop on over to our campaign page via THIS link. Or if thats too far of a hike for you, check out our video right here. Its worth the watch just to laugh at us if nothing else. But if we happen to touch your hearts and minds, well the work is its own reward, what can I say? But a modest donation wouldn't hurt either! We're ready and willing to make this game happen. And if you want to significantly expedite our progress, that opportunity is now available to all.
Meanwhile over here at Majesty3D, we've been working hard to fine tune our demo into the most lovely experience we're capable of bringing you. Check out the new version of our demo right here right now, for free!
News about the Demo/Intro Chapter and a short update on the overall status of the game.
We here at Majesty3D proudly present to you our first public release for Castaway Kirk.
This is our standalone demo file for Castaway Kirk for Linux. Please feel free to post feedback here on IndieDB, or on our homepage at www.majesty3d.com...
This is our standalone demo file for Castaway Kirk for Mac. Please feel free to post feedback here on IndieDB, or on our homepage at www.majesty3d.com...
This is our standalone demo file for Castaway Kirk, 64 bit Windows. Please feel free to post feedback here on IndieDB, or on our homepage at www.majesty3d.com...
This is our standalone demo file for Castaway Kirk, 32 bit Windows. Please feel free to post feedback here on IndieDB, or on our homepage at www.majesty3d.com...
Still not dead btw. Glad we had this chat.
In another attempt to stay current here (without making an unnecessary news post) Castaway Kirk is being moved to the Unreal 4 Engine. It has come to our attention that the Unreal engine is simply more well equipped, more financially accessible, and includes far more built in assets, which would require 3rd party purchases for Unity. Although its an initial set back, it will streamline production in the long run. And we've all certainly already waited long enough.
The demo will remain as is on the Unity Engine, but all further content will be on the Unreal 4 Engine. So keep an eye out, its going to be a productive winter ;)
~ Ratboy
thank you very much for doing for linux also
Few are the indie developers who make their games for this system too
maybe I will make a gameplay, in my Latin American channel (in Spanish)
In an attempt to stay current here, just thought I'd mention that due to some large updates in the "Realistic FPS Prefab" for Unity this game will be based on, progress is moving slowly, but it will be for the better in the long run. Going to have to move around a lot of code. But progress is being made, and I look forward to showing you more.
P.S. Also, we've decided to concentrate on the PC version first, and the Android/mobile version will come after. Kthxbai!