CardLife is an online multiplayer survival game set in a cardboard Science Fantasy world - think Dragons, Mechs, Magic, Lasers & Dinosaurs. Play by yourself or with others as you explore a fully editable hand crafted world.
Encounter and battle a host of fantastical creatures and craft your own creations using our unique Connect the Dots crafting system where you can draw customisable cardboard shapes that slot together to create new Tools, Building Prefabs, Weapons, Vehicles, Creature Companions and much much more.
We are currently in early pre-alpha development and would love for you to join us and help shape the future of CardLife.
Check out our limited edition Founder’s Edition where you can buy the game at a heavily discounted price and get some exclusive early bird benefits!
If you’re a new player reading this, then you may have just started up CardLife, and are likely looking for a little info on the world. We’ve put together this quick introduction as a tutorial to get you started with your journey, Enjoy!
It’s been an exciting week in the studio, with the team working on a number of big new additions to the game, which should really shake up the game when they reach the live build. Let’s get straight to them;
Mike and Thor have been working on what will be a significant new feature in the game, the permission console which will enable shared building. Placing one of these in your new building will enable you to permit certain other players to join forces with you. Looking at some of the impressive solo structures that have sprung up, we can’t wait to see what you guys come up with in teams. I’m personally waiting to see an entire cardboard set of the seven wonders of the world, so get your thinking caps on folks!
Mike’s been working on the UI for this to go along with Thor’s model (above) which will allow you to customise exactly what building privileges players are granted when you assign them. This way, you’re always totally sure just what you’re signing up for each time, and have total control over your in-game projects.
The durability mechanic has been a big focus this week, with Renato working on the code to make sure the game keeps its memory of the status of various tools and items - essentially, making sure it saves and loads their damage levels properly.
Durability will have a big impact on resource management, with certain weapons or tools offering better reusability than others. This will place an even greater emphasis on a steady flow of raw materials, which we think will really enhance the survival elements of CardLife.
Here’s a visualisation of the process from Thor, showing some of the effects we’re working with on this one;
Alessio has been hard at work on a feature which is going to be pretty monumental in CardLife, for one simple reason - it’s the first appearance of any kind of trading mechanic between players.
The ability to drop an item goes beyond mere inventory management (though that’s not to be sniffed at) as the drop creates a temporary crate (lasting 15 minutes in-game) which others can collect from. The crate will have infinite capacity, and is going to be the first way players can exchange goods in the game world. We hope this forms a natural economy, with tools, materials, food, and constructions being exchanged. How many pieces of stone is your custom sword worth? What’s the value of that carefully-crafted wall carving you’re parting with? It’s going to be really interesting to see where this system leads us in the long term.
That’s all from us for this week, so just as a parting gift, here’s another cool gif from Thor, showing off the Goblin’s new idle animation - this is a personal favourite of mine!
Sam, Community Manager
Fight for survival in a massive, open world against 100 other players determined to defeat you.
Greetings friends, and welcome to your regularly-scheduled Dev Blog, chronicling another week in the development of CardLife. Just to bring any new players...
Here's the latest update from the Cardlife team, with new on VFX, a new addition to the code team, and a new creature for the game!
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