Catch falling candy in a bowl in this hectic arcade game! You have 60 seconds to get the highest score possible but can almost infinitely extend the time by catching candy quickly. There are three candies to look out for: Good Candy, Rotten Candy, and Time Candy.

Good Candy extends the time, Rotten Candy depletes time faster, and Time Candy slows down the rate that candy falls. Candy keeps falling faster and faster and you'll have to keep up or else the game ends!

Select a difficulty to begin with and keep playing as the game gradually becomes more difficult over time. You can get more points for each candy that falls by collecting 25 Good Candies in a row and building a score multiplier up to 5.

Players wanting to start at a faster pace can select a higher difficulty to begin with. That makes catching up to old high scores a lot quicker!

If you're feeling bold, you can try the crazy fast Oatmeal difficulty, where you're dropped into the game at its most chaotic pace (Expert Players Only)!

When the game becomes too frantic and you want to keep your streak going, use a Time Candy by pressing the yellow "Slow" button. Time Candy is rare, but can be bought in packs of five. Get Time Candy to keep a stash around for when you feel like setting new records.

Find it on Google Play!

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@krispykreme @kelllyamaral wish

3hours 41mins ago

@SakuraRiver Yeah. I'm trying to go without ever working for anybody ever again. I'm in college now so I consider it a head start.

3hours 42mins ago

Here's a helpful breakdown on the costs of starting an indie studio. #gamedev #indiegamedev T.co

11hours 17mins ago

RT @JayCally: Working on a custom health bar for my #unity3d game currently in production. #gamedev T.co

12hours 6mins ago

RT @MatPatGT: NEW #GAMETHEORY: You don't play mobile games...they play YOU! T.co

15hours 13mins ago

Junior Year Plan #student #gamedev T.co

Jul 31 2014, 1:51am

Nestle Crunch Bars are underrated.

Jul 30 2014, 10:20pm

RT @IMakeGames_: Finally added that boomerang trail I've been wanting to put in! :) #screenshotsaturday #gamedev #nubsadventure T.co

Jul 30 2014, 5:44pm

RT @Strafegame: Here's look at the process of designing the gluttons look. #gamedev #indiedev T.co

Jul 30 2014, 5:43pm

Future Blog Posts will be bi-weekly thanks to inspiration from #gamedevs like @welayabout T.co

Jul 30 2014, 12:27pm

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Candy Shop Catch
Platforms
Mobile, Android, AndroidTab
Developed By
TonyYotes
Engine
Unity
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Official Page
Yotesgames.com
Release Date
Released Oct 30, 2013
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Style
Genre
Arcade
Theme
Comedy
Players
Single Player
Project
Indie
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5,996 of 22,938
Last Update
7 months ago
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Tutorials
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