Catch falling candy in a bowl in this hectic arcade game! You have 60 seconds to get the highest score possible but can almost infinitely extend the time by catching candy quickly. There are three candies to look out for: Good Candy, Rotten Candy, and Time Candy.

Good Candy extends the time, Rotten Candy depletes time faster, and Time Candy slows down the rate that candy falls. Candy keeps falling faster and faster and you'll have to keep up or else the game ends!

Select a difficulty to begin with and keep playing as the game gradually becomes more difficult over time. You can get more points for each candy that falls by collecting 25 Good Candies in a row and building a score multiplier up to 5.

Players wanting to start at a faster pace can select a higher difficulty to begin with. That makes catching up to old high scores a lot quicker!

If you're feeling bold, you can try the crazy fast Oatmeal difficulty, where you're dropped into the game at its most chaotic pace (Expert Players Only)!

When the game becomes too frantic and you want to keep your streak going, use a Time Candy by pressing the yellow "Slow" button. Time Candy is rare, but can be bought in packs of five. Get Time Candy to keep a stash around for when you feel like setting new records.

Find it on Google Play!

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Where does the #gamedev time go? Battle Gem Ponies DevLog #22 (Macbook is Here! Menus Are Up!) T.co

1hour 29mins ago

Literal last-minute #screenshotsunday for my #indieDev project Battle Gem Ponies. T.co

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Got an #pixelart animation test to share for #GameDev #ScreenshotSaturday! T.co

May 23 2015, 3:42pm

RT @escapefuel: It's Commander Kamala Lays Down The Law! Join Kamala in an amazing comic sci-fi adventure! T.co T.

May 23 2015, 12:01am

This is the almost complete stats menu for #BattleGemPonies Happy #ScreenshotSaturday T.co

May 22 2015, 11:52pm

#indiegamedevelopment The Pony Stats Menu for my game. Check your party's stats here! T.co

May 22 2015, 10:26am

I was shared by @IndieVideoGame and got 3000+ views on my development blog! Go register your game if you need help getting your name out.

May 21 2015, 11:41pm

Now here's a cool thing for indie devs. Core Labs helps startups work. Looking at the website gets me all excited. T.co

May 21 2015, 12:13pm

$1300 later, it's finally here... Time to make some money back. #brony #gamedev #MacbookPro T.co

May 20 2015, 2:33pm

New edit to the elemental class #BattleGemPonies blog with updated balancing. #indiegamedevelopment T.co

May 19 2015, 8:42pm

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Candy Shop Catch
Platforms
Mobile, Android, AndroidTab
Developed By
TonyYotes
Engine
Unity
Contact
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Official Page
Yotesgames.com
Release Date
Released Oct 30, 2013
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Style
Genre
Arcade
Theme
Comedy
Players
Single Player
Project
Indie
Statistics
Last Update
1 year ago
Watchers
0 members
Tutorials
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