Catch falling candy in a bowl in this hectic arcade game! You have 60 seconds to get the highest score possible but can almost infinitely extend the time by catching candy quickly. There are three candies to look out for: Good Candy, Rotten Candy, and Time Candy.

Good Candy extends the time, Rotten Candy depletes time faster, and Time Candy slows down the rate that candy falls. Candy keeps falling faster and faster and you'll have to keep up or else the game ends!

Select a difficulty to begin with and keep playing as the game gradually becomes more difficult over time. You can get more points for each candy that falls by collecting 25 Good Candies in a row and building a score multiplier up to 5.

Players wanting to start at a faster pace can select a higher difficulty to begin with. That makes catching up to old high scores a lot quicker!

If you're feeling bold, you can try the crazy fast Oatmeal difficulty, where you're dropped into the game at its most chaotic pace (Expert Players Only)!

When the game becomes too frantic and you want to keep your streak going, use a Time Candy by pressing the yellow "Slow" button. Time Candy is rare, but can be bought in packs of five. Get Time Candy to keep a stash around for when you feel like setting new records.

Find it on Google Play!

Image RSS Feed Latest Screens
Candy Shop Catch Screenshots Candy Shop Catch Screenshots Candy Shop Catch Screenshots
Embed Buttons

To promote Candy Shop Catch and help it rise in popularity (top 100), use the embed code below on your homepage, blog, forums and anywhere else you desire.

Candy Shop Catch
Candy Shop Catch
Candy Shop Catch
Twitter

Latest tweets from @tonyyotes

RT @tvsmatthackney: "It's not gonna happen and that breaks my greasy heart." -Guillermo del Toro on #SilentHills. #sfff #sffs #sffilmfest #…

20hours 23mins ago

I survived my first #GameJam. Project didn't turn out so well, but I learned what I can do in a solid day of crunch.

Apr 26 2015, 2:24am

Today is the first ever #PennCollege #gamejam. 12 hours to make something awesome. #PCTGameJam2015 T.co

Apr 25 2015, 6:09pm

This playtest helped me figure out readability issues. #gamedev #gamedesign T.co

Apr 25 2015, 10:43am

BGP Mobile #GameDesign Class Playtest Session at #PennCollege T.co

Apr 24 2015, 12:18pm

I really hate #FinalsMonth

Apr 23 2015, 4:37pm

Had fun playtesting #BattleGemPonies in class today. I came up with some improvements to help ease in newcomers.

Apr 22 2015, 7:34pm

My heart is beating out of my chest waiting for this. Please fate, let me present at #BronyCon2015 T.co

Apr 21 2015, 8:23pm

Battle Gem Ponies DevLog #17 (Demo Plans & GIFs) #indiedev #RPG T.co

Apr 21 2015, 3:45pm

Battle Gem Ponies DevLog #17 (Demo Plans & GIFs) #gamedev blog - TonyYotes T.co via @SlideDB

Apr 21 2015, 3:40pm

Media RSS Feed Latest Video
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Candy Shop Catch
Platforms
Mobile, Android, AndroidTab
Developed By
TonyYotes
Engine
Unity
Contact
Send Message
Official Page
Yotesgames.com
Release Date
Released Oct 30, 2013
Game Watch
Track this game
Share
Community Rating

Average

-

0 votes submitted.

You Say

-

Ratings closed.

Style
Genre
Arcade
Theme
Comedy
Players
Single Player
Project
Indie
Statistics
Last Update
1 year ago
Watchers
0 members
Tutorials
2