Catch falling candy in a bowl in this hectic arcade game! You have 60 seconds to get the highest score possible but can almost infinitely extend the time by catching candy quickly. There are three candies to look out for: Good Candy, Rotten Candy, and Time Candy.

Good Candy extends the time, Rotten Candy depletes time faster, and Time Candy slows down the rate that candy falls. Candy keeps falling faster and faster and you'll have to keep up or else the game ends!

Select a difficulty to begin with and keep playing as the game gradually becomes more difficult over time. You can get more points for each candy that falls by collecting 25 Good Candies in a row and building a score multiplier up to 5.

Players wanting to start at a faster pace can select a higher difficulty to begin with. That makes catching up to old high scores a lot quicker!

If you're feeling bold, you can try the crazy fast Oatmeal difficulty, where you're dropped into the game at its most chaotic pace (Expert Players Only)!

When the game becomes too frantic and you want to keep your streak going, use a Time Candy by pressing the yellow "Slow" button. Time Candy is rare, but can be bought in packs of five. Get Time Candy to keep a stash around for when you feel like setting new records.

Find it on Google Play!

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Unicorn Training #GameDev Development Video #16 See the town, NPCs, Treasures, and Text Boxes in action! #brony T.co

9hours 3mins ago

A new #GameDev video is up! Haven't done one in a bit since I was caught up with making NPCs for so long. T.co

9hours 19mins ago

Unicorn Training Prototype #16 - NPCs and Timber Grove Town: T.co via @YouTube

9hours 27mins ago

I added a video to a @YouTube playlist T.co Unicorn Training Prototype #16 - NPCs and Timber Grove Town

9hours 29mins ago

RT @_cojohn: Tar traps! Gold and wave count. A coin spin animation, too; placeholder, not happy with it. #progress #gamedev T.co

11hours 52mins ago

RT @TheFootwearMan: Every time someone apologizes for making an "offensive" joke, I'm making 3.

12hours 12mins ago

RT @iamdanjoseph: Do people still look to flash for game development? I wrote this 9 part series on basic #gamdev w/#Flash a while ago: htt…

Jul 10 2014, 2:12am

RT @FarspaceStudios: Hyphen's cannon dodge with a little more polish - nearly finished. Sneak preview of the minigame music too :D T

Jul 10 2014, 2:12am

Unicorn Training: NPC Ponies Complete! #pixelArt #GamDev T.co

Jul 10 2014, 2:09am

Just watched #RiseofthePlanetoftheApes again to get more hyped for #DawnofApes this Friday! I almost forgot why it's in my top 3 favorites.

Jul 9 2014, 12:12pm

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Candy Shop Catch
Platforms
Mobile, Android, AndroidTab
Developed By
TonyYotes
Engine
Unity
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Official Page
Yotesgames.com
Release Date
Released Oct 30, 2013
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Style
Genre
Arcade
Theme
Comedy
Players
Single Player
Project
Indie
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Last Update
6 months ago
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Tutorials
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