Catch falling candy in a bowl in this hectic arcade game! You have 60 seconds to get the highest score possible but can almost infinitely extend the time by catching candy quickly. There are three candies to look out for: Good Candy, Rotten Candy, and Time Candy.

Good Candy extends the time, Rotten Candy depletes time faster, and Time Candy slows down the rate that candy falls. Candy keeps falling faster and faster and you'll have to keep up or else the game ends!

Select a difficulty to begin with and keep playing as the game gradually becomes more difficult over time. You can get more points for each candy that falls by collecting 25 Good Candies in a row and building a score multiplier up to 5.

Players wanting to start at a faster pace can select a higher difficulty to begin with. That makes catching up to old high scores a lot quicker!

If you're feeling bold, you can try the crazy fast Oatmeal difficulty, where you're dropped into the game at its most chaotic pace (Expert Players Only)!

When the game becomes too frantic and you want to keep your streak going, use a Time Candy by pressing the yellow "Slow" button. Time Candy is rare, but can be bought in packs of five. Get Time Candy to keep a stash around for when you feel like setting new records.

Find it on Google Play!

Image RSS Feed Latest Screens
Candy Shop Catch Screenshots Candy Shop Catch Screenshots Candy Shop Catch Screenshots

Latest tweets from @tonyyotes

New (Fleshed Out) Unicorn Quest Ideas #IndieGameDev These things kept me up all night! I just had to write them down!

8hours 43mins ago

I had one of those #GameDev nights where I couldn't stop waking up to write ideas down.

20hours 34mins ago

Lifespan of Downloadable Games #GameDev Will my downloadable games be playable 40 years from now?

22hours 41mins ago

RT @d__adee: Underwater ripples! This is the only way I know x) Any suggestions? :0 #gamedev #pixelart

Sep 19 2014, 5:00pm

RT @indie_gonBot: RT: @DespawnGames: Giant Clock, from concept to pixel art #screenshotsaturday #indiedev #gamedev #pixelart @indiegamemag

Sep 19 2014, 4:59pm

RT @GiacomoVaccari: 6 prototypes in 14 hours, a new record! I'm liking the spaceship one #gamedev #indiedev #devsloth

Sep 19 2014, 4:59pm

PCT GameDevs is 20 members strong (on Facebook anyway)! Join the cause! #PennCollege #GameDev

Sep 18 2014, 9:45pm

RT @motivetools: Unity Pro now free to all PlayStation developers #gamedev

Sep 18 2014, 1:13am

Geez. I'm all over @slidedb tonight!

Sep 18 2014, 1:12am

Disappearing iOS Apps Reminder! #GameDev My iOS games are going away next Wednesday!

Sep 18 2014, 1:08am

Media RSS Feed Latest Video
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Candy Shop Catch
Mobile, Android, AndroidTab
Developed By
Send Message
Official Page
Release Date
Released Oct 30, 2013
Game Watch
Track this game
Community Rating



0 votes submitted.

You Say


Ratings closed.

Single Player
Embed Buttons

Promote Candy Shop Catch on your homepage or blog by selecting a button and using the HTML code provided (more).

Candy Shop Catch Candy Shop Catch
Candy Shop Catch
6,549 of 24,210
Last Update
8 months ago
0 members