I'm a college student and indie developer bent on gaining the skills I need to make my dream games a reality. School was not doing much for me so I decided to teach myself, and so far I'm learning a lot more this way. Check out everything I do at www.yotesgames.com

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Blog RSS Feed Report abuse Latest Blog: Yotes Status Report #53 (Sprite Outlines & Homework Galore)

0 comments by TonyYotes on Aug 30th, 2014

     Sprites are all done and just need to be animated! This is the fun part of sprite making where I can see them in action. I also have to worry about mixing and matching certain sprite pieces for the more complex looking baddies. I'm also gearing up toward running a game development club at school.

This week in game dev can be found below!



   Completed:

  • Rest
  • Enemy Sprite Outlines
  • Found Musicians
  • Created Skype Group To Communicate With Musicians
  • Starting A Game Developers Club

     Lessons Learned:
  • Feels Good Having Someone Else On Music
  • Being This Close To Release Is Way More Exciting Than My Other Projects
  • Starting A School Club Is A Hassle, But We Desperately Need One

       The pain of making these outlines will stick with me for a while and give me a better sense of how long it takes to make a sheet for a single enemy idea. It'll be interesting to see how I approach remaking these guys from an overhead perspective in Unicorn Quest senior year. I might even simplify their designs a bit to keep them smaller and easier to do.
__________________________________________________________


   Downloads:



__________________________________________________________

     I'm starting too think about what I'll do for testing my class project next semester. I can run some open pre-alpha tests to get feedback from people who visit my site and see if the gameplay is well received. I don't plan on any big beta tests for Unicorn Training because it's so small and straightforward. I'll just play it myself and have a few friends play through too to look for bugs and unfair scenarios.
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TouchTiltGames
TouchTiltGames Aug 6 2014, 10:07pm says:

Yes it's a big move which I recently took the plunge into. Just 2 months ago I opened up a studio here and have learned a heck of a lot from the business-side and others. I acquired government, business bank and investor funding to kickstart my indie studio. Feel free to PM me if you have any questions.

Cheers,
Shane

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RT @GDevBroadcaster: @ willychyr: Working on the new start menu of RelativityGame #gamedev #screenshotsaturday T.co

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Status Report #53 (Sprite Outlines & Homework Galore) #Animation #Gamedev T.co

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Why do this now Nintendo? #SmashBros... Right. #New3DS T.co

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Aug 28 2014, 4:22pm

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Aug 28 2014, 10:12am

Finished White Outlines (NEVER DOING THIS AGAIN!!) I feel so free... #PixelArt #GameDev T.co

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RT @LendelFajardo: Testing out Vector-looking 3d lowpoly trees from this technique :) T.co #gamedev #gameart #b3d http://

Aug 26 2014, 8:26pm

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