I'm a college student and indie developer bent on gaining the skills I need to make my dream games a reality. School was not doing much for me so I decided to teach myself, and so far I'm learning a lot more this way. Check out everything I do at www.yotesgames.com

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Blog RSS Feed Report abuse Latest Blog: Unicorn Training: MORE Save Bugs & Features

0 comments by TonyYotes on Oct 22nd, 2014

     I'm really treading on eggshells here with these saves because I found even more variables I missed, a bunch of mismatched file types, and even file some naming convention mistakes. While I was at it I changed up a few other features involving save data.

     Now whenever you die there is a penalty of losing 20% of your current experience points (up to zero) and pressing the quit button exits to the game's menu while save will allow you to quit and come back to the room you last entered. I even put an erase button on the main menu so players can erase old saves because I noticed that once all files were full there was no way to start a new game.

    This stuff allows players to use the pause menu's Go Home feature, escape from battle if they retry, or leave a boss room and come back with items. With these features out of the way I can do the final additions (music, then scripted intro and ending) and finally be done with this thing so I can watch other people play with it.

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TouchTiltGames Aug 6 2014, 10:07pm says:

Yes it's a big move which I recently took the plunge into. Just 2 months ago I opened up a studio here and have learned a heck of a lot from the business-side and others. I acquired government, business bank and investor funding to kickstart my indie studio. Feel free to PM me if you have any questions.


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Unicorn Training: Cleaning Up The Save System #GameDev T.co

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