I'm a college student and indie developer bent on gaining the skills I need to make my dream games a reality. School was not doing much for me so I decided to teach myself, and so far I'm learning a lot more this way. Check out everything I do at www.yotesgames.com

Image RSS Feed Latest Screens
Yotes Games Yotes Games Yotes Games
Blog RSS Feed Report abuse Latest Blog: Unicorn Training Bosses: Shield & Bounce

0 comments by TonyYotes on Oct 1st, 2014

     A metric butt-ton of things got in the way of me making progress with Unicorn Training. Exams are relentless and comic-con weekend ensures low-productivity. Tonight is different because I had a full hour to myself and I spent it finishing up the first bosses for the game!

    Getting things organized was a hassle because all the bosses need to be pre-placed in their scenes and have all their prefabs ready. Unlike normal enemies I can't just spawn them anywhere due to how complex they are.

     The first boss I did was the Shield Spell boss who uses surrounding diamonds that shoot then disappear when hit. Those diamonds respawn after a few seconds so the player needs to keep some distance or else risk being hurt when it comes back. The purple eye on the stand can also shoot by itself, sending out a big ball of electricity every few seconds.

    The next boss I managed to finish was the Bounce Spell boss who shoots off rebounding blasts that go nuts off the walls. That guy has turrets in the room backing it up with standard energy ball attacks. I was able to copy most of the Shield boss' design for Bounce so it was easy to crank out. Due to a glitch, Bounce has started a tradition of spell bosses being impervious to the type of attack they shoot. Pyre will be fire proof, Hex won't cough, etc., except in the case on non-offensive spells like Splash and Shield.

    Unlike normal enemies, bosses don't get knocked back and only have one wave (I'd like multi-phase bosses next time) and only finish when the big guy goes down. This meant going back over all my enemy scripts and making sure they don't respawn or count towards ending a battle when they get killed. Bosses also have tons of health so be ready for a tough fight even if you've maxed out on stats. You can fight them in any order so you can come back to harder ones at any time via the house's crystal ball.

     I have yet to script the events that happen once a boss is finished (disappears from room, get the crystal heart, warp back to home base). I'll be doing that once they're all done. All I want is to have the last of the game's AI coded and running. I want live enemies and treasures in my alpha build.

    It's October now and I really need to get this game done in time for my birthday (talk about a cool present!) so I can have a really cool game to my name before turning 21, then releasing it to the public as my first notable action as a 21-year-old. Time to race to the finish. I won't let school get in the way too much. I need at least one hour of gamedev a day and the entirety of every Sunday.

Android Fans

Android Fans

Hardware & Tech group with 397 members, open to all members

If you are a Android user, lover, developer... don't wait, join us!

Bronies of Moddb™

Bronies of Moddb™

Fans & Clans group with 569 members, must apply to join

For all the Bronies of Moddb to unite as one, a place to share pictures and video's of all ponies alike and to talk about upcoming events and shows.



Official group with 188 members, open to all members

Mobile and tablet games have opened up a new world of gaming anywhere and everywhere you want. You can slide, tap, shake and play all manner of games...

Unity devs

Unity devs

Hobbies & Interests group with 1,195 members, open to all members

For all Unity developers and developers-to-be, both beginners and professionals!

Post comment Comments
TouchTiltGames Aug 6 2014, 10:07pm says:

Yes it's a big move which I recently took the plunge into. Just 2 months ago I opened up a studio here and have learned a heck of a lot from the business-side and others. I acquired government, business bank and investor funding to kickstart my indie studio. Feel free to PM me if you have any questions.


+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Offline Since
Oct 1, 2014
United States United States
Member Watch
Track this member
Activity Points
1,240 of 472,503
2 members
Time Online
1 second
Site Visits
Profile Visitors
35,072 (32 today)
Private Message
Send Now
Members Only

Latest tweets from @tonyyotes

RT @robinsommer: Some things will never change. #indiegames #indiedev #gamedev #gamedesign #animation #2d #pixelart #Digital... T.c

7hours 39mins ago

RT @Techpanda89: Got to start somewhere and thanks to the #pandaarmy I'm starting here. You guys rock! #gamedev #learntocode T.co

7hours 39mins ago

Making bosses for Unicorn Quest. The most #GameDev thing I've done all week no thanks to #School T.co

7hours 40mins ago

RT @moonscript: Check out the Ludum Dare game I worked on for the jam: T.co #LD48 #indiegames T.co

9hours 35mins ago

RT @pcgamer: Subaeria is a puzzle platformer roguelike set in a dystopian future T.co T.co

9hours 36mins ago

RT @coleru: Working on a new spawning system for my open world game. SHIT IS GOING DOWN #gamedev

9hours 36mins ago

RT @AbyssStudios: Back in the office up dating the web site and working on Tiki Galore some more! #gamedev #unreal4 #indiegame T.co

9hours 36mins ago

RT @DarkSquareGames: How do your family/partners respond to you being an indie? #indiedevhour

15hours 26mins ago

Unicorn Training Bosses: Shield & Bounce #GameDev T.co

19hours 24mins ago

RT @AceXintense: New Option Menu For Model Viewer! RTS/City Builder is Coming along Nicely But I'm going Bed Night! #gamedev T.co

Sep 30 2014, 9:41pm

Pentra friends since Nov 24, 2013
TheWhispersLie friends since Dec 30, 2013