Try the new CT version with camouflage mechanics, improved AI, a new HUD, easier installation, performance improvements and much more! Please refer to...
Camo Tactics is a top-down strategic shooter in open alpha. A game that focuses on stealth and realism: Movement, smell and noise all affect the capability to detect enemies for AI and ultimately yourself. Using the correct camouflage, vehicles and infantry become literally invisible thanks to fine-tuned graphics. A simple crafting system enables you to construct barricades and traps to protect yourself from your enemies. Items, weapons and vehicles suffer damage and can be repaired. Challenge yourself with detailed weapon mechanics and day & night cycles that provide additional realism and improved success rate of stealthy maneuvers.
Campaign, Tower Defense and Sandbox Mode are planned - a further Zombie Mode is yet considered.
Alpha Release 4 is imminent! Download here.
So how is Camo Tactics going to look like when done? For some answers, please refer to this post.
Many features were implemented and I worked off all planned items, including some that I considered optional. Interestingly, most of this was implemented during the first two weeks after release 3, and that productivity spike sadly slacked off in the following two weeks. I am still very satisfied with the progress I made this iteration.
I have a lot of plans for the next build already, which is going to be scheduled for 16th of August. On my list are:
Optional list is:
I am very excited with this game, and I hope you are too. Thank you for reading!