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​Camo Tactics is a top down strategic shooter in open alpha that focuses on strategy, stealth and realism. Challenge yourself with detailed weapon mechanics, customizable weapons, day & night cycles and a RPG style ranking and skill system. Command your squad and fulfill your missions!

Using the correct camouflage, vehicles and infantry become literally invisible thanks to fine-tuned graphics. A simple crafting system enables you to construct barricades and traps to protect yourself from your enemies. Items, weapons and vehicles suffer damage and can be repaired.

Campaign, Tower Defense and Sandbox Mode are planned - a further Zombie Mode is yet considered.

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Aim Mode Size-Based Inventory Redux CamoTactics Alpha 1 Build 5 Screens
Blog RSS Feed Report abuse Latest News: Status Report #4: Build 5 Release with new GFX, Weapons & Camera Functions

0 comments by b5cully on Oct 23rd, 2014

UPDATE: Current download is down due to some issues with the arena map. Fix was uploaded, waiting for it to be re-authed. Until then, you can get the game on GameJolt.

In this build, most changes where of internal nature. What's visible as user: camouflage is reimplemented, so you can use that to your advantage; You can actually mount vehicles; some first furniture is already in; you can use the camera to zoom in (handy for scopes and binoculars later) and of course: a major graphical overhaul!

Since I wanted missions to take place at different locations and climates, I thought, why not coloring tilesets the same way I am coloring entities to spare me some work? I made the tiles smaller (16x16 instead of 32x32 pixels) and added a new rendering method using patterns and textures. All this gives CamoTactics a very distinct look it lacked before the A1B5 release.

Build 5 feels very different from the previous ones, as you have to take cover frequently if you don't want to die (in addition to keep moving in order not to get hit). It's a small step towards putting the "Tactics" into CamoTactics.

Yet a lot of work has to be done in terms of user interface. Colored text support and a few other useful things are completely lacking and yet have to be coded. Tweening is another something I want to add, together with mouse input and further graphical enhancements.

A lot of improvement is needed for some architectural things too, especially regarding graphics controllers and collision detection. Performance can be improved significantly here.

Talking to my sisters about my game was very insightful as well. A lot of ideas and suggestions to improve the game design were shared (parajump sequence for missions, alternate universe, odd life forms to mention a few, some of this is already showing). I do value this kind of exchange, so you are most also welcome to share your thoughts, ideas and criticism with me!

The next release I will focus on more weapon types (melee, flamethrowers, chainsaws), containers and gates, mouse input, interface improvements and full implementation of either story or tower defense game mode.

Thank you for reading! Hook me up if you found any bugs!

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CamoTactics Alpha 1 Build 5

CamoTactics Alpha 1 Build 5

Oct 23, 2014 Demo 0 comments

Alpha 1 Build 5 download here. Install instructions, general game hints, and contact info can be found inside of the .zip. If you need help, you're free...

CamoTactics Alpha 1 Build 4

CamoTactics Alpha 1 Build 4

Jul 12, 2014 Demo 0 comments

Try the new CT version with camouflage mechanics, improved AI, a new HUD, easier installation, performance improvements and much more! Please refer to...

CamoTactics Alpha 1 Build 3

CamoTactics Alpha 1 Build 3

Jun 10, 2014 Demo 0 comments

The very first alpha release of CamoTactics, a tactical top-down shooter focussing on stealth and realistic gameplay. Get it now! IMPORTANT: Please read...

Post comment Comments
ChickenDelight Sep 21 2014, 7:12am says:

Wow. This sounds fantastic! Will it be free/donateware?

+2 votes     reply to comment
b5cully Sep 22 2014, 5:39pm replied:

Thank you! :)
The alpha demo is going to be free for sure. I plan to sell the final game at around 2-7€ (~$3-8).

Now that you mention "donateware", I do like's donation option at a suggested price, so maybe I will use that. I haven't completely settled with one option yet.

+1 vote     reply to comment
Tsukigames Sep 7 2014, 9:52pm says:

I liked the pixel art of your project.

Good Luck.

+2 votes     reply to comment
b5cully Sep 9 2014, 7:23pm replied:

Thank you for the encouragement! :)

+1 vote     reply to comment
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Coming Q1 2015
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