Using SDL2, android better support, using Gl2\GLES2 for render, now package build with travis-ci, fix taxcollector work, improved emperial tribute calculate...
CaesarIA is remake of Caesar III in the big world of Ancient Rome. You can build the small village with some of gardens and a workshop where you want. You also can perform tasks from emperor or build the large city and broke attacks of barbarians, Egyptians or carfagens which want to steal your goods and kill your citizens! You also can pass the company from original game. The good lock with high walls will help to cope with any invasions.
The fighting system of game continues and develops the principles from Caesar III. Legions of soldiers can be sent to any point of the card, but don't submit to direct instructions of the player, and work independently. Depending on a situation soldiers can recede or be reformed for the best interaction.
The agriculture, extraction and production of goods will demand adjustment of production chains and if the necessary goods can't be got in the city, your trade partner can always sell it to you using land or maritime trade routes.
+ loading maps from original Caesar III.
+ save\load game state
+ create\destroy buildings and construction
+ constructions influence on desirability around
+ migration(in/out) of citizens
+ warehouses and granaries for storage of goods and products
+ damages\fires of buildings
+ entertainment constructions (theaters, collisions and B'day)
+ imperial trade network with the computer-cities
+ fishing, agriculture, extraction
+ Information layers for city states
+ prefects, engineers, trainee, soldiers and other
+ employments simulation
+ houses grow depending conditions around
+ health care and water supply
+ military buildings and war action
Linux, Windows, Haiku (future MacOSX,AndroidTab?)
+ Now it is possible to download the game alpha version.
CaesarIA realizes all main mechanics, but still some important features aren't made yet completely, for example:
- the relations with emperor and gifts,
- wrath and blessings of gods,
- realistic financial system (salaries, purchase of goods, job search)
- specification of citizens, preservation of parameters of thoughts and formation of requirements
- seamlessness of the world
- computer players (cities) and simulation of a distribution network
- network (web/local)
With your support i'll create remake of great game and to add new opportunities.
CaesarIA: devide et empera
In the latest revisions I achieved stable operation of the game in a large map (up to 512x512 tiles). The original game does not support maps more than 160 tiles on the sides, but even on these maps, it was balanced and it was very to play. In remake the large maps give us the opportunity to network game, where each of the players can be placed on own area. There is little time until the completion of work on the main stage of the remake, see our successes and challenges you on our project page. If you find a bug or error in the game tell us about it, you will help make the game better