It's perhaps a little too short, but it's under the kusazuri, the lighting kind of hides it here. (The reason for it not being longer is, when we animate the model having stuff hang down past the knee gets a bit tricky. Had to take creative liberties hehe.
As an experienced 3D artist familiar with game art assets, I must say that this is a spectacular work of art. The thing I think many will overlook is that this model looks this good while still conforming to real-time-render poly counts. Excellent texturing, UVW mapping and normal map work!
Thank you! Yes, I sculpted the entire thing in zbrush before retopologizing and creating my maps in topogun and photoshop. Image was taken in marmoset toolbag. I can't recommend these tools enough!
Thanks! And as it turns out - you are completely correct. However, the swords and scabbards are not part of the player model so I can easily just flip them. Thanks for pointing it out tho! :)
It is a Katana, and so he is right..
Your work is incredible fantastic and I love it, but the mainweapon of the Samurai in Yoroi was the Tachi (which hung blade downwards.
Cool, thanks for the feedback! We have Tachis, Katanas, Wakizashis, Tantos etc. modeled :D I just used the katana model to build the samurais sash around so that I knew it fit a scabbard ;)
I'll definitely keep that in mind when we rig him tho! Ta
The mask is certainly intimidating, which was half the point in Combat during these times. The look could make that subtle difference between you slicing up your opponent and your head being removed. Any advantage was key, and this is amazing. Excellent work. I look forward to playing it.
Thanks Sagetsu! If there is time we will be working on unlock-able masks and helmets but understandably the character models and map assets are very time consuming so it depends.
Again, such awesome work!
Incredible artists, well done!
Thanks!
I love that gunbai. Really accurate.
Here's a closeup of the war fan that Rob built for his chest:
I.imgur.com
Looks epic!
Nicely done, but what's with the haidate?
It's perhaps a little too short, but it's under the kusazuri, the lighting kind of hides it here. (The reason for it not being longer is, when we animate the model having stuff hang down past the knee gets a bit tricky. Had to take creative liberties hehe.
As an experienced 3D artist familiar with game art assets, I must say that this is a spectacular work of art. The thing I think many will overlook is that this model looks this good while still conforming to real-time-render poly counts. Excellent texturing, UVW mapping and normal map work!
Was this modeled as a high poly pass first?
Thank you! Yes, I sculpted the entire thing in zbrush before retopologizing and creating my maps in topogun and photoshop. Image was taken in marmoset toolbag. I can't recommend these tools enough!
******* wow...!!
CANT WAIT FOR DOWNLOAD!!!
Nice model and textures! But I think the scabbard is wrong, it should be with the blade upwards,(from what i know)
Thanks! And as it turns out - you are completely correct. However, the swords and scabbards are not part of the player model so I can easily just flip them. Thanks for pointing it out tho! :)
It is a Katana, and so he is right..
Your work is incredible fantastic and I love it, but the mainweapon of the Samurai in Yoroi was the Tachi (which hung blade downwards.
Cool, thanks for the feedback! We have Tachis, Katanas, Wakizashis, Tantos etc. modeled :D I just used the katana model to build the samurais sash around so that I knew it fit a scabbard ;)
I'll definitely keep that in mind when we rig him tho! Ta
Althought the Tanchi was mostly used by cav, and there isn't cav in chilvary, but is it possible to put it in game?(the cav)
Very nice looking model! Can't wait to see it in motion :)
Takeda Shingen rises again
O_O
That model!
Thanks for all the awesome feedback guys, I'll post the next character in a day or two ;)
Great work! :D
Cheers! :)
This just looks amazing, love the model :D
Thank you!
The mask is certainly intimidating, which was half the point in Combat during these times. The look could make that subtle difference between you slicing up your opponent and your head being removed. Any advantage was key, and this is amazing. Excellent work. I look forward to playing it.
Thanks Sagetsu! If there is time we will be working on unlock-able masks and helmets but understandably the character models and map assets are very time consuming so it depends.
Cheers for the feedback!
wow~~nice works..
reality is very high