Budo // 2D Platformer Game // Coming Late 2013
Hi everyone!, here is the new arena video, in this one you can see a Little bit more of the background and how its the painting process going!!!
Over the past few months, Antonio has been working on the Sumo animations. Here are preview images for the newest ones! To watch the animations, please...
Jesus has been hard at work on the massive multiplayer level for weeks now and it's finally coming together very nicely! In honor of his hard work, OLiGO...
It's been a fairly long time since I've updated you guys about the progression of our first multiplayer map. So, without further adue, here are some preview...
The character who thrives off his ability to attack at long range has been conceptualized and sketched out for our audience to see!
It's been a great month for BUDO this November because our team has been hard at work, creating awesome paintings, designs, animations, and coding! We...
OLiGO Studios is proud to inform you that our game, BUDO has finally been lifted off of the figurative ground and that new content is still being worked...
It's been a good week in development so far, We've been hunting for a new arena designer and a UI artist for a very long time and finally found one! The...
Alright, OLiGO Studios have been searching for partners in game development for quite some time now and we've finally found a great indie team called...
With November just arriving, I'm happy to announce some big news relating the Sumo character! We've finally finished piecing together every animation...
Ok guys, I'm here to tell you that the past couple weeks have been awesome in terms of programming thanks to Aly! Aly has been hard at work integrating...
Team Cooperation in BUDO is a large part of the gameplay and each character "hero" is created to serve a specific purpose.