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0 comments by TheIntercooler on Aug 2nd, 2012

Summary:Broken Shield is an open-source, PvP, medieval-style RPG based on the game Eisenstern powered by the Cube 2 Engine. Explore different worlds with other players and enter battlegrounds to complete certain objectives and win experience and level up.


1- A new HUD: New style HUD and free mouse look. Icons on the HUD will be clickable as well as numbered and accessible via keyboard shortcuts.

The HUD will also provide a mini map which can be expanded to give a larger, more detailed view over the world or battleground.

HUD drawing code is written in Lua for easy customization.

2- Major UI enhancements *:

We will make the GUI a little less like the one in Sauerbraten and a little more like that in Half-Life 2.
The new GUI will be more powerful and user friendly, allowing multiple windows to be open at once which can be moved around the screen, and with a fixed main menu.

The GUI will be powered by Lua, making it as interactive as the old GUI but providing more possibilities and offering new features beyond its capabilities.


1- Online and offline modes *: You have the choice of questing online with other players or exploring offline by yourself.

You can also battle with other players on servers in different themes and objective-based matches with different goals. Battlegrounds will be written in Lua and sent by the server to each client at connect time.

2- Talent trees *: Each talent tree is broken up to 4 sections. Each section has its own spells/talents. As you train you'll get lower in the same tier with more powerful spells/talents of the same type.
Spell caster
Air attacks

3- Clans and guild support *: See who's online from any clan, where they are, and chat with them if you like. Built-in IRC support will allow you to chat with anyone, anywhere even while playing.


1- Engine upgrade: We have upgraded the engine used in Broken Shield to that in Revelade Revolution, which is several years newer. This means that almost all changes we do in either of the games will be applicable to the other.

We have also added a "definitions.h" file that defines all important game constants, more specifically string literals, allowing one to change the name of the game by a few strings in this file.

2- Adding multiplayer support *: One of the firt things to do is to add a network module to the game (besides the one in the engine), allowing for client-server communication.

This will enable multiplayer much like the one seen in Revelade Revolution, which will grow with the game to offer new features and enhancements.

Modding and extensions: All extensions are written in Lua, giving you a lot of control over different aspects of the game.

You can write you own menus, themes, HUD, modes, weapons, and other features, and create your custom images, textures, sounds, models, and maps, wrap them all up in a mod, and destribute it for players around the world to download and play. You can even host your modified server which will run your mod for playing online.

For more information about the Lua API refer to 'luadocument.txt'.
(items marked with a * will be coming soon).

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Post comment Comments  (10 - 15 of 15)
j0pak95 Apr 22 2012 says:

I like this! I play Cube 2 Sauerbraten sometimes with a friend of me. Tracking this!

+1 vote     reply to comment
TheIntercooler Creator
TheIntercooler Apr 22 2012 replied:

Glad to see your interested in our project. We have also made a FPS zombie game based off of Cube 2 Sauerbraten you may enjoy

+1 vote   reply to comment
j0pak95 Apr 29 2012 replied:

I have played the zombie game, and I like the zombies and all. but please render out your'e main map properly ;P Don't rush it out. I went to level 5, then i couldn't find another zombie and i had to go to cinema. I hope this one will be more polished, and I hope it will have custom characters like the zombie game!

+1 vote     reply to comment
TheIntercooler Creator
TheIntercooler Apr 29 2012 replied:

Yeah the city map isn't the best for survival games. We are working on tweaking it as much as we can for that type of game; but its great for all other game types. Glad to see you like it our new version will be out in the next few weeks.

+1 vote   reply to comment
TheIntercooler Creator
TheIntercooler Apr 22 2012 says:

We are still in the process of adding to the engine more advanced options for RPG mode. We will be releasing new screenshots soon of some of the concept designs we have added so far.

+1 vote   reply to comment
TheIntercooler Creator
TheIntercooler Mar 23 2012 says:

Yup, Cube 2 started a rpg engine then gave up. A few other people like Platimum Arts Sandbox took up the project and really advanced the rpg part of the engine.

+1 vote   reply to comment
CecilFF4fan Mar 23 2012 says:

Hmmm..... Cube 2+rpg+fps=? i'll track this.

+1 vote     reply to comment
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Broken Shield
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TheIntercooler Games
Cube 2
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Broken Shield
Broken Shield
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