Broke Protocol allows you to define your own goals and identity in a persistent, interactive, and reactive online sandbox. Currently in open alpha at Brokeprotocol.com
You can roleplay in limitless ways to gain money, power, and influence in a diverse low-poly world. You start with nothing and have to build your wealth, while managing your hunger, thirst, stamina, and addiction levels.
Climb to the top of the criminal underworld, or fight it as a vigilante or law enforcer. You write your own story in Broke Protocol.
Already in open alpha testing, the game quickly gained press attention and a following. Now we are looking for a small financial push to make this promising indie title into the go-to game for engaging roleplaying and meaningful player-player interactions.
The latest v0.76 Sneaky Beaky Update is here with another quick release. The main feature this time being the first silenced weapon in the game – the MP5SD. You can only find this weapon in the gunshop marked on your map – so head to your local town hall and get your gun license today.
The stats for this weapon places it somewhere between the Mac-10 and the assault rifles. Doesn’t have as much punch as the ARs but its light recoil and high accuracy make up for it. Take it to the range for some practice.
This will be the primary weapon of the SWAT job when that arrives – if you want to join the discussion about future jobs, ideas, and suggestions, please join our Discord channel.
Also featured in this update is a reworked inventory menu. Items are now displayed in an easy to navigate grid. Tooltips will give more detail when hovering over the buttons.
And the new Equipment menu more clearly shows what keys are bound to. This allows for quick understanding at a glance – but I do plan many more UI upgrades to make the game easier to handle for new and old players alike.
Others changes include a reworked Electronics Shop interior, AI tweaks, as well as crash, animation, and camera fixes
Full change-log below.
Added first silenced weapon – MP5SD
Reworked inventory menus to a grid system
Key binds now shown on Equipment Menu
Reworked electronics shop interior
AI can now free itself from handcuffs after a couple minutes
Improved 3rd person camera distance/focus
Mac-10 damage and recoil slightly increased
Mac-10 texture uses light gray now
Map markers forced upright
Reset animation parameters on respawn
Username field is now blank by default
Server crash fixes
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