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We want this game to feel real but we will remain true to the promise that it will always be fun. The game will have a large, dedicated and persistent server world. The island we've already created for alpha builds is nearly 40 square miles. We're in the process of designing this world. It's very important to us that the world is full and alive. Everything we design and everything we want to achieve with Survive the Nights has a meaning and a purpose.

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Blog RSS Feed Post news Report abuse Latest News: Survive the Nights has been successfully funded through Kickstarter!

0 comments by a2z_Interactive on Aug 11th, 2014

The last 30 days have been amazing. We've managed to raise £108,398! That's nearly 8 times our original goal. The extra funds will allow our 5 man team to work on Survive the Nights full-time. For those that have missed our Kickstarter campaign and are asking about funding, please be aware that "THE ALPHA CONTRIBUTOR" package is still available for purchase through our website via PayPal.

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Gamefreak!
Gamefreak! Nov 10 2014, 9:13pm says:

I need this game! it looks so amazing with all the features and what not!

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Jeorg
Jeorg Aug 22 2014, 1:29pm says:

Hi all, I am excited to be here! Looking forward to this! Keep up the good work!

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Survive the Nights
Platforms
Windows, Mac, Linux
Developed By
a2z_Interactive
Engine
Unity
Contact
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Official Page
Survivethenights.net
Release Date
TBD
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Style
Genre
First Person Shooter
Theme
Horror
Players
Multiplayer
Project
Indie
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Twitter

Latest tweets from @stngame

@Jamil_McGregor Thanks for interest but we already have a composer for the game :)

11hours 47mins ago

@mikemazur78 We've had delays due to our upgrade from U4 to U5. Backers that actually follow the game's progress/updates already know this.

Jun 28 2015, 7:07am

@CaptainDeagle62 Yes :)

Jun 27 2015, 8:45am

@KaitLovesGames stress testing shortly, alpha builds to follow!

Jun 25 2015, 3:34pm

@IconiKRon Stress tests should be ready in the next couple of weeks. You will be notified via email, the STN forum and social media.

Jun 21 2015, 10:19am

@EthanArmstron14 Please join the forums at T.co You will receive stress test builds as soon as they're ready.

Jun 17 2015, 11:28am

@bbuckner21 You’ll be made aware via email, our forums and social media sites.

Jun 17 2015, 10:05am

@NotWhitephantom It's very possible. We are focusing on PC/Mac builds for initial release but will be considering consoles in the future.

Jun 14 2015, 5:41pm

@Marco_Rhys11 We don't have any set specs yet but should have a better idea after stress tests.

Jun 12 2015, 5:36am

@Marco_Rhys11 All pre-orders :)

Jun 12 2015, 5:32am

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