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We want this game to feel real but we will remain true to the promise that it will always be fun. The game will have a large, dedicated and persistent server world. The island we've already created for alpha builds is nearly 40 square miles. We're in the process of designing this world. It's very important to us that the world is full and alive. Everything we design and everything we want to achieve with Survive the Nights has a meaning and a purpose.

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Blog RSS Feed Report abuse Latest News: Survive the Nights has been successfully funded through Kickstarter!

0 comments by a2z_Interactive on Aug 11th, 2014

The last 30 days have been amazing. We've managed to raise £108,398! That's nearly 8 times our original goal. The extra funds will allow our 5 man team to work on Survive the Nights full-time. For those that have missed our Kickstarter campaign and are asking about funding, please be aware that "THE ALPHA CONTRIBUTOR" package is still available for purchase through our website via PayPal.

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Gamefreak!
Gamefreak! Nov 10 2014, 9:13pm says:

I need this game! it looks so amazing with all the features and what not!

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Jeorg
Jeorg Aug 22 2014, 1:29pm says:

Hi all, I am excited to be here! Looking forward to this! Keep up the good work!

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Survive the Nights
Platforms
Windows, Mac, Linux
Developed By
a2z_Interactive
Engine
Unity
Contact
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Official Page
Survivethenights.net
Release Date
TBD
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Style
Genre
First Person Shooter
Theme
Horror
Players
Multiplayer
Project
Indie
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Twitter

Latest tweets from @stngame

@madara_sarutobi Yes, check your DM.

11hours 9mins ago

@Trigger_Check Right now respawn points are random but we love the idea of craftable respawn points. You can post this idea on forums :)

11hours 12mins ago

Help us create a brand name for our ammunition. We've narrowed down the top liked responses we've received. Vote now! T.co

Apr 17 2015, 8:38pm

@johnlake57 We’ve already been Greenlit. Once our alpha builds are solid we’ll release.

Apr 15 2015, 8:21am

@Im_Render Eventually...we’re focusing on PC/Mac builds first.

Apr 15 2015, 8:15am

@LonesomeCourior Oh yeah, forgot about that. He’ll write it up ASAP.

Apr 13 2015, 9:41am

@shane4643 We're working hard on optimization. We don't have any set specs yet but should have a better idea after stress tests.

Apr 13 2015, 8:38am

@Connor_laGuff Upon release, #STN will be multiplayer only with the possibility of adding single player in the future.

Apr 13 2015, 7:42am

@LonesomeCourior Not sure what you mean by "detailed post." If you're referring to an update, here's our latest :) T.co

Apr 13 2015, 7:37am

@IamGingaBred Working on getting stress tests up w/ alpha to follow..no set date yet. Check out our latest update: T.co

Apr 12 2015, 6:27am

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Survive the Nights
Survive the Nights
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Last Update
8 months ago
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