Bronco County is on the brink of war. Dark forces are conspiring to provoke a conflict with the Chepakwik that would destroy both sides. Only Kid, Doc, Moon and Rosy know the truth that could save their homes. But to achieve this, they’ll have to hunt down five legendary outlaws whose very names strike fear into the hearts of men. Boot Hill Bounties continues the saga of the Boot HIll Heroes as they journey deeper into the darkest corners of the Wild West and come face to face with the evil Creed Little, Stampede Sally, Tuco Delgado, Scorpion Saint and Burning Crow.

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The town of Swellsville is the first town featured in Boot Hill Heroes and it’s back again in Boot Hill Bounties, of course. But the town has been completely redesigned. This isn’t the first time I’ve remade this town, so I thought it would be interesting to talk about how and why it has changed so much.

The original intent was good. Make a great big town that gives the player a ton of things to do and places to explore. I wanted a BIG town to create a BIG sense of adventure. The bigger the better!

With that in mind, here’s the first design of Swellsville that was made in 2011 or 2012. Can you believe it’s been that long?

SwellsvilleTown Corral Countdown 41: Shrinking Swellsville (Friday Devblog)

You’ll notice how huge the town is and also how much the art style has changed. The Earthbound influence was much greater in this early version. What I found from early testing is that while players were impressed by the scope of this town, they were also a bit intimidated by it.

Maybe it felt almost like a chore to go through all these buildings, leaving no stone unturned. And it quickly became apparent that filling each of these buildings with rooms and people would be an immense effort and there just wasn’t enough content to go around. Another design was made and this is the version that was in the game.

SwellsvilleTown2 Corral Countdown 41: Shrinking Swellsville (Friday Devblog)

What I learned from Boot Hill Heroes was that bigger was not always better. Quite the opposite. Too much freedom, too many things to explore can feel almost like a burden to a player. And it slows down the pacing of a game. The obligation to explore becomes more of a chore than an adventure. In Boot Hill Bounties I wanted to have more laser-focused content, rather than have it spread all out over the place. I also evolved the art style even further.

So here is the version of Swellsville in Boot Hill Bounties. Look how much it has changed since the original!

Swellsville Corral Countdown 41: Shrinking Swellsville (Friday Devblog)

The smaller size makes the interesting parts of the town more focused. There’s something worth engaging in every few steps whether its a shop, restaurant or citizen. Swellsville has a saloon to buy food, a clothing store for armor, a hardware store for weapons, a general store for ingredients, a train depot for transportation, and a ton more that I still have to keep a secret.

Swellsville wasn’t the only town that got smaller. Check out the Chepakwik Village from Boot Hill Heroes.

ChepakwikVillage Corral Countdown 41: Shrinking Swellsville (Friday Devblog)

And here’s the village in Boot Hill Bounties. Again it was shrunken down.

ChepakwikVillage1 Corral Countdown 41: Shrinking Swellsville (Friday Devblog)

So that’s the end of week two of our countdown as we crawl towards that December 1 release date. This week we learned about a ton of stuff in the game but also how towns like Swellsville also got smaller. What will we find out next week?

Boot Hill Heroes 2017 09 19 21 5

Boot Hill Heroes 2017 09 19 21 5 1

Announcing Boot Hill Bounties! Coming to Steam December 1

Announcing Boot Hill Bounties! Coming to Steam December 1

News

Boot Hill Bounties, the sequel to Boot Hill Heroes is announced

Corral Countdown 34: A New Hat for Moon

Corral Countdown 34: A New Hat for Moon

Feature

Corral Countdown 34: Finally, Moon gets a new hat. It makes an odd silhouette.

Corral Countdown 36: Body-Kun Helps You Draw!

Corral Countdown 36: Body-Kun Helps You Draw!

Feature

Corral Countdown 36: Learn how I improved my sprite art from "blah" to "pretty okay" using "this one weird trick

Corral Countdown 37: Harvesting and Growing Your Farm

Corral Countdown 37: Harvesting and Growing Your Farm

Feature

Harvest crops and invest in your farm to grow crops, raise livestock and hire farm hands.

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Boot Hill Bounties
Platforms
Windows
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Experimental Gamer
Engine
XNA
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Role Playing
Theme
Western
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Co-op
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Boot Hill Heroes
Boot Hill Heroes Role Playing
Boot Hill Bounties
Boot Hill Bounties Role Playing
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Latest tweets from @boothillheroes

What Creed Little lacks in physical presence he makes up for with his diabolical mind and cold calculating tactics… T.co

21mins ago

A Chepakwik outcast who joined the Saints-Little Gang. No one knows the true motives of Burning Crow.… T.co

3hours ago

Did you see Moon's new hat? It's a bit unexpected. Experimentalgamer.com #boothillheroes #indiegames T.co

5hours ago

Known for pummeling wild beasts with her bare hands, Stampede Sally is the muscle of the Little siblings.… T.co

8hours ago

Tuco Delgado believes the world is ruled by those who take from the weak and fancies himself the ultimate thief.… T.co

16hours ago

Corral Countdown 34: Finally, Moon gets a new hat. It makes an odd silhouette, so you can see it at… T.co

17hours ago

Guess who gets a new hat reveal in tomorrow's Corral Countdown? Experimentalgamer.com #boothillbounties T.co

18hours ago

No random battles in this #jrpg See enemies on the map and even sneak up on them for surprise attack initiatives.… T.co

19hours ago

Corral Countdown 35: Sneak up on enemies and surprise them for an initiative bonus! It's a video! #boothillbounties Experimentalgamer.com

Oct 16 2017

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