Bronco County is on the brink of war. Dark forces are conspiring to provoke a conflict with the Chepakwik that would destroy both sides. Only Kid, Doc, Moon and Rosy know the truth that could save their homes. But to achieve this, they’ll have to hunt down five legendary outlaws whose very names strike fear into the hearts of men. Boot Hill Bounties continues the saga of the Boot HIll Heroes as they journey deeper into the darkest corners of the Wild West and come face to face with the evil Creed Little, Stampede Sally, Tuco Delgado, Scorpion Saint and Burning Crow.
Welcome to the second half of the Corral Countdown where each weekday I talk about something I want people to know about Boot Hill Bounties. Only 25 more entries to go before launch!
So far I’ve shown how Kid can harvest crops and grow his farm and how Rosy can learn new recipes to cook a variety of treats. So today, it is Moon’s turn.
Various natural materials can be found from enemies and just lying around in the world called “reagents.” Reagents contain hidden properties that can be unlocked using the ancient craft of imbuing. Weapons can be imbued by reagents by Moon at camp to produce various effects, such as:
Attack Up – Raises the attack power of a weapon
Fire – Increases chance attacks with the weapon will set enemies on fire
Disarm – Increases chance attacks with the weapon will disarm an enemy
Poison – Increases chance attacks with the weapon will poison enemies
Death – Increases chance that an attack with the weapon will instantly defeat an enemy
Leech – Heals some percentage of the damage caused by the weapon
Critical – Increases chances for critical hits when using this weapon
Every reagent has three possible effect properties. A horn, for example, may have Disease, Critical and Fire. When three reagents are combined that share a common property, they will imbue a weapon with that property.
However, until a property is discovered, the properties within a material are not known to the player. And combining three reagents with no common properties fails the attempt to imbue and uses up the reagents. So you need to collect a lot of reagents to experiment with finding common properties. Of course, there may be some characters who can give you tips about what you should try to combine for imbuing.
At first Moon can only imbue a weapon with a single property. But as Moon successfully imbues, she will gain experience and raise her rank in imbuing. She starts out as a “Scavenger” but potentially become an “Augmenter” or “Enchantsmith.” And as her rank increases Moon will be able to imbue each weapon with more properties. So you can customize a single weapon with up to five imbued properties.
Furthermore, imbued weapons can be sold back to shops for more money. Imbuing weapons, along with cooking food, is another way to earn money in Boot Hill Bounties.
How did this sketch of a 19th century mine inspire a level in Boot Hill Bounties?
Why did I make Swellsville smaller in Boot Hill Bounties? Find out in Friday's DevBlog
Boot Hill Bounties, the sequel to Boot Hill Heroes is announced
Boot Hill Bounties finally gets a trailer and it features the titular "bounties" - the Saints-Little Gang.
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I love the atmosphere you've given to your games! Following!