A top down shooter in the same vein as 19xx, Sky Hawks is a bit more casual than traditional bullet hell shooters. We’re pleased to talk about our first commercial endeavor: Sky Hawks: Fighters in Time. The target platforms are: iOS, Android, and digital markets. The game is a throw back to arcade classics of the past. It combines modern graphics with old school gameplay. Like all of our games: The goal is to create a fun game that fits your busy lifestyle. As we build this game, we will feature several ‘behind the scenes’ looks at the game. The game will be shown in its ‘Work in Progress’ stage. This means that you get to watch the game evolve as it gets closer to completion. Game Features: Fight different enemies through several time periods Fun arcade gameplay with modern updates Upgrade your ship with new weapons and devastating power ups
I wanted to enter the game into Intel's Game Demo contest. In may, I spent some time cleaning up the Sky Hawks project. This was a good excercise in making something shippable. While this is in no means representative of final quality, I feel that the demo does a good job of illustrating the game play that I am going for. I got in a new Rocket weapon power up, added glow effects to the enemy and player bullets. I was also able to make the crab boss a multi part enemy. I plan on extending it with a finite state machine. Right now, it's way too easy to kill. I also need to dabble into animation, and create better UI. Also I need to fix that damn background tile