A top down shooter in the same vein as 19xx, Sky Hawks is a bit more casual than traditional bullet hell shooters. We’re pleased to talk about our first commercial endeavor: Sky Hawks: Fighters in Time. The target platforms are: iOS, Android, and digital markets. The game is a throw back to arcade classics of the past. It combines modern graphics with old school gameplay. Like all of our games: The goal is to create a fun game that fits your busy lifestyle. As we build this game, we will feature several ‘behind the scenes’ looks at the game. The game will be shown in its ‘Work in Progress’ stage. This means that you get to watch the game evolve as it gets closer to completion. Game Features: Fight different enemies through several time periods Fun arcade gameplay with modern updates Upgrade your ship with new weapons and devastating power ups

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0 comments by MarvinHawkins on Aug 7th, 2013

August is off to a bang! I spent time adding more visual effects to the Sky Hawks. I added more graphical 2D visual cues. When the player destroys an enemy, a score will pop out of the enemy (Think Borderlands). I took a deeper look at the Unity particle system. The bomb effect now looks as fearsome as it is destructive. The pictures do not do all of the new visuals justice. The bomb effect now causes the screen to shake. The first boss encounter is a giant mechanized crab. The new level takes place in the sea. I spent time rigging the boss in Maya, and doing a few simple animations. During the fight, the boss will use an attacking or hurt animation, depending on the scenario.

The Emperor's shiny new coat

The crab boss is sporting a shiny new toon shader. I am still experimenting with the look of the game, but the Cel shading makes it a bit more interesting visually. The player must take out the boss in segments before attacking the body core. Unity 3d’s Playmaker plugin has helped expand the functionality of this particular encounter. It is similar things like Game Maker. As an 'Okay' coder, it is important to find tools that help me speed up the process. It took a month to get over the learning curve, but I plan on using this to script more behaviors in the future. The boss now attacks in multiple phases.

The Crab Boss in all his fearsome glory

Next up, a new demo, and an update to the Kongregate release of the game.Let me know what you think in the comments.

You can play the latest demo here: Marvinhawkins.com

Be sure to visit my blog for more updates: Marvinhawkins.wordpress.com
For random Rants on games, development, or sports follow me on Twitter: Twitter.com

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Sky Hawks
Platforms
Windows, Mac
Developer
Bonus Stage Inc
Engine
Unity
Contact
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Official Page
Bonusstageinc.com
Release Date
TBD
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Style
Genre
Arcade
Theme
War
Players
Single Player
Project
Indie
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That catering tent tho..... #BahamasBowl

Dec 24 2014, 1:02pm

Wait I can get fried chicken AND be warm? I think I know which bowl game I'm going to next year. #BahamasBowl

Dec 24 2014, 12:57pm

RT @WaddleandSilvy: This has me giggling. RT @bullystyle311: @WaddleandSilvy watch the old guy in the gray suit, rose slaps him ugly! https…

Dec 23 2014, 10:13pm

@benedictfritz you're going to have to move to Miami for that

Dec 17 2014, 1:39pm

Marvin needs coffee badly

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Tacos, Craft beer and arcade games? I think it's time for the @IGDAChicago holiday party

Dec 16 2014, 6:24pm

@GinoJRocco not winning apparently

Dec 15 2014, 11:27pm

RT @GinoJRocco: #BearDown For What?!?

Dec 15 2014, 11:27pm

Welp #Bears

Dec 15 2014, 11:26pm

My replacement remote from Amazon. Came with a DVD of The Trailer Park Boys movie. Umm thanks? T.co

Dec 13 2014, 5:39pm

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Sky Hawks
Sky Hawks
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