A top down shooter in the same vein as 19xx, Sky Hawks is a bit more casual than traditional bullet hell shooters. We’re pleased to talk about our first commercial endeavor: Sky Hawks: Fighters in Time. The target platforms are: iOS, Android, and digital markets. The game is a throw back to arcade classics of the past. It combines modern graphics with old school gameplay. Like all of our games: The goal is to create a fun game that fits your busy lifestyle. As we build this game, we will feature several ‘behind the scenes’ looks at the game. The game will be shown in its ‘Work in Progress’ stage. This means that you get to watch the game evolve as it gets closer to completion. Game Features: Fight different enemies through several time periods Fun arcade gameplay with modern updates Upgrade your ship with new weapons and devastating power ups

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0 comments by MarvinHawkins on Aug 7th, 2013

August is off to a bang! I spent time adding more visual effects to the Sky Hawks. I added more graphical 2D visual cues. When the player destroys an enemy, a score will pop out of the enemy (Think Borderlands). I took a deeper look at the Unity particle system. The bomb effect now looks as fearsome as it is destructive. The pictures do not do all of the new visuals justice. The bomb effect now causes the screen to shake. The first boss encounter is a giant mechanized crab. The new level takes place in the sea. I spent time rigging the boss in Maya, and doing a few simple animations. During the fight, the boss will use an attacking or hurt animation, depending on the scenario. 

The Emperor's shiny new coat

The crab boss is sporting a shiny new toon shader. I am still experimenting with the look of the game, but the Cel shading makes it a bit more interesting visually.  The player must take out the boss in segments before attacking the body core. Unity 3d’s Playmaker plugin has helped expand the functionality of this particular encounter. It is similar things like Game Maker. As an 'Okay' coder, it is important to find tools that help me speed up the process. It took a month to get over the learning curve, but I plan on using this to script more behaviors in the future. The boss now attacks in multiple phases.

The Crab Boss in all his fearsome glory

Next up, a new demo, and an update to the Kongregate release of the game.Let me know what you think in the comments.

You can play the latest demo here: Marvinhawkins.com

Be sure to visit my blog for more updates: Marvinhawkins.wordpress.com
For random Rants on games, development, or sports follow me on Twitter:  Twitter.com

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@EpicChambers What's funny was figuring out that I didn't miss much

Aug 26 2014, 4:42pm

RT @TimOfLegend: I think everyone who makes games should watch this video from start to finish. T.co

Aug 26 2014, 4:39pm

@EpicChambers That sounds like a good idea! I took Twitter and Facebook off my phone. I check them much less now.

Aug 26 2014, 4:36pm

I kind of find myself wondering what the value of an article I just read. I find myself questioning this more now.

Aug 26 2014, 4:27pm

@EpicChambers Yeah that's my debate. The learning is great, but distraction is just a tab away!

Aug 26 2014, 4:26pm

're: Derrick Rose. .. Dat speed

Aug 16 2014, 10:00pm

@hodapp that is one hell of an ios announcement

Aug 11 2014, 12:20am

I didn't believe the hype, but Guardians of the Galaxy was Christmas mixed with Nintendo mixed with fireworks mixed with Saturday cartoons

Aug 9 2014, 5:59pm

@_lenamasek it was welcome to the community. Instead of a gift basket I offered awkward tweets. :) welcome again

Aug 8 2014, 1:03pm

@_lenamasek sorry it was in response to your tweet about the Chicago game dev community

Aug 8 2014, 12:53pm

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